RAT_CATCHER

Latvia
On FACEIT since 2021 229 matches tracked 57 matches in 30 days
ELO ▲ 36
2,046
30-day peak: 2,071
Rank EU
#211,770
Latvia #1,523 in Latvia
Last updated:

How does RAT_CATCHER play?

Rating 1.00 (from 212 matches) K/R 0.69 ADR 79.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.3
Knife kills 1 in 229 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 14x 4K, 1 ace in 119 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +173
= Stayed the same
ADR at 80.6, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
59 matches · 49% win rate
On Anubis −26 ELO
48 matches · 40% win rate
Between 18:00 and 24:00 +63 ELO, win rate 40%

RAT_CATCHER loses the most ELO on Dust 2: −58 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Cache
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
49% better than 40%
0.70 better than 30%
79.0 better than 40%
1.03 right on the average
45% of 142 duels better than 20%
49% of 39 situations better than 78%
Anubis48
40% better than 15%
0.67 better than 18%
78.6 better than 39%
0.95 better than 23%
37% of 153 duels better than 2%
29% of 28 situations better than 27%
Ancient44
57% better than 66%
0.71 better than 33%
82.3 better than 57%
1.01 better than 42%
50% of 120 duels better than 42%
50% of 30 situations better than 82%
Nuke25
48% better than 28%
0.72 better than 32%
79.4 better than 35%
0.98 better than 28%
44% of 91 duels better than 11%
41% of 32 situations better than 52%
Inferno22
41% better than 18%
0.71 better than 28%
81.7 better than 50%
1.01 better than 32%
58% of 62 duels better than 72%
9% of 11 situations better than 1%
Cache16
63% -
0.74 -
82.7 -
1.05-
50% of 62 duels -
55% of 11 situations -
Mirage14
57% -
0.63 -
73.2 -
0.91-
44% of 48 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAT_CATCHER plays

Across 229 matches RAT_CATCHER averages K/R 0.69 and ADR 79.6; the rating across the 212 rated matches is 1.00. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 67 of 212 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 119 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. RAT_CATCHER loses the most ELO on Dust 2 (−58 ELO, win rate 49%). Things go best on Ancient (+86 ELO, win rate 57%). Match no. 2 of the day goes best: 68% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +173. Unchanged in recent months: ADR at 80.6, Headshots at 43%. Last 30 days: 57 matches, win rate 56%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.