RAMESH

Eritrea
177 matches tracked 14 matches in 30 days
Last updated:

How does RAMESH play?

Rating 1.04 K/R 0.72 ADR 79.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.1
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 18x 4K, 0 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +845
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −8.3

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
33 matches · 52% win rate
From match 5 of the day −23 ELO
55 matches · 49% win rate
Between 18:00 and 24:00 +29 ELO, win rate 46%
On Mondays +80 ELO, win rate 43%

RAMESH loses the most ELO on Anubis: −52 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 34%
0.70 better than 32%
78.7 better than 41%
0.99 better than 38%
52% of 242 duels better than 56%
42% of 36 situations better than 62%
Dust 244
59% better than 76%
0.78 better than 71%
85.3 better than 75%
1.11 better than 76%
51% of 204 duels right on the average
52% of 21 situations better than 85%
Anubis33
52% better than 53%
0.68 better than 23%
75.4 better than 22%
1.02 better than 48%
45% of 108 duels better than 17%
46% of 28 situations better than 72%
Inferno20
55% right on the average
0.69 better than 20%
78.2 better than 30%
0.99 better than 26%
47% of 90 duels better than 20%
50% of 12 situations better than 75%
Ancient11
45% -
0.65 -
68.5 -
0.99-
53% of 34 duels -
64% of 11 situations -
Nuke8
63% -
0.79 -
82.4 -
1.11-
53% of 19 duels -
44% of 9 situations -
Cache6
83% -
0.80 -
80.1 -
1.13-
46% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAMESH plays

Across 177 matches RAMESH averages K/R 0.72, ADR 79.2 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 76 of 177 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 136 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. RAMESH loses the most ELO on Anubis (−52 ELO, win rate 52%). Things go best on Dust 2 (+59 ELO, win rate 59%). Match no. 2 of the day goes best: 68% win rate, −10 ELO. Improved over the last three months: Headshots +7 pp, ELO +845. Got weaker: K/R −0.07, Rating −0.06, ADR −8.3. Unchanged in recent months: Win rate at 54%. Last 30 days: 14 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.