RAGER_UA

Ukraine
On FACEIT since 2019 151 matches tracked 43 matches in 30 days
ELO ▲ 164
2,167
30-day peak: 2,175
Rank EU
#148,828
Ukraine #5,905 in Ukraine
Last updated:

How does RAGER_UA play?

Rating 1.20 (from 104 matches) K/R 0.83 ADR 88.9 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 104 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.07 · Ø 1.02 better than 71%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 92%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 31x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 52%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.22, ADR +18.9, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp, ELO −194

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.93
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.88 (at the start 0.66). Well above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −72 ELO
27 matches · 37% win rate
On Mondays +49 ELO, win rate 42%

RAGER_UA loses the most ELO in match 2 of the day: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Cache
  2. Longest win streak: 6 wins in a row · Vertigo
  3. Most kills in a match: 35 · Vertigo

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
52% better than 55%
0.84 better than 88%
90.1 better than 88%
1.20 better than 91%
53% of 250 duels better than 61%
56% of 27 situations better than 92%
Dust 217
41% better than 17%
0.80 better than 78%
90.4 better than 88%
1.38-
63% of 51 duels better than 95%
-
Vertigo17
59% -
0.88 -
90.7 -
1.18-
59% of 75 duels -
17% of 6 situations -
Cache16
50% -
0.88 -
95.1 -
1.19-
63% of 106 duels -
44% of 9 situations -
Ancient11
45% -
0.77 -
81.8 -
1.21-
59% of 32 duels -
75% of 4 situations -
Anubis8
25% -
0.68 -
72.1 -
0.90-
38% of 21 duels -
0% of 1 situations -
Nuke6
17% -
0.93 -
99.4 -
1.17-
47% of 19 duels -
0% of 1 situations -
Inferno5
60% -
0.74 -
77.6 -
1.07-
46% of 13 duels -
50% of 2 situations -
Overpass3
0% -
0.71 -
77.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RAGER_UA plays

Across 151 matches RAGER_UA averages K/R 0.83 and ADR 88.9; the rating across the 104 rated matches is 1.20. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Vertigo with a 59% win rate in 17 matches. In 60 of 104 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 104 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. RAGER_UA loses the most ELO in match 2 of the day (−72 ELO, win rate 37%). Things go best on Mirage (+97 ELO, win rate 52%). Improved over the last three months: K/R +0.22, ADR +18.9, Win rate +14 pp. Got weaker: Headshots −11 pp, ELO −194. Last 30 days: 43 matches, win rate 63%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.