RAGER_UA
Name history of RAGER_UA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RAGER_UA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 14% of rounds and so well above the average (10%).
Clutch
Average48% of 1v1s won and so well above the average (38%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
StrengthExactly 3 kills in 6.2% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Nov 2025 to Jan 2026.
Kills per round (K/R)
Best month: October 2026 with 0.93. Last 3 months: 0.88 (at the start 0.66). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.27.
Damage per round (ADR)
Best month: October 2026 with 100.8. Last 3 months: 93.3 (at the start 74.4). Well above the average (80.4).
Share of headshot kills
Best month: February 2026 with 68%. Last 3 months: 51% (at the start 62%). Slightly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 53% (at the start 39%). Clearly above the average (49%).
Best month: November 2025 with 2,435. Last 3 months: 2,175 (at the start 2,369).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RAGER_UA loses the most ELO in match 2 of the day: −72 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.76 · Cache
- Longest win streak: 6 wins in a row · Vertigo
- Most kills in a match: 35 · Vertigo
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How RAGER_UA plays
Across 151 matches RAGER_UA averages K/R 0.83 and ADR 88.9; the rating across the 104 rated matches is 1.20. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Vertigo with a 59% win rate in 17 matches. In 60 of 104 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 104 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. RAGER_UA loses the most ELO in match 2 of the day (−72 ELO, win rate 37%). Things go best on Mirage (+97 ELO, win rate 52%). Improved over the last three months: K/R +0.22, ADR +18.9, Win rate +14 pp. Got weaker: Headshots −11 pp, ELO −194. Last 30 days: 43 matches, win rate 63%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.