RAALZh3h3

Denmark
FACEIT verified FACEIT verified On FACEIT since 2013 145 matches tracked 32 matches in 30 days
ELO ▲ 173
3,096
30-day peak: 3,111
Rank EU ▼ 940 places
#5,560
Denmark #209 in Denmark
30 days · prev. #4,620 · best #4,424
Last updated:

How does RAALZh3h3 play?

Rating 1.16 (from 98 matches) K/R 0.80 ADR 83.1 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 7%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (53%).

Headshot rate 67%+14 pp · Ø 53% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.22+0.17 · Ø 1.05 better than 85%
Pistol kills per match 3.0
Knife kills 3 in 145 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 10x 4K, 3 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 49%+15 pp · Ø 34% better than 99%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 96%
Enemies flashed per round 0.64+0.32 · Ø 0.32 better than 98%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.10, Win rate +16 pp
= Stayed the same
K/R at 0.82, ADR at 85.6, Headshots at 68%, ELO at 3,079
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
41 matches · 63% win rate
In match 1 of the day +2 ELO
57 matches · 56% win rate
On Sundays ±0 ELO, win rate 50%

RAALZh3h3 loses the most ELO on Ancient: −2 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Highest rating in a match: 1.98 · Cache
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 34 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
63% better than 75%
0.78 better than 61%
81.4 better than 45%
1.17 better than 81%
69% of 99 duels better than 99%
27% of 15 situations better than 21%
Anubis23
48% better than 27%
0.77 better than 58%
83.6 better than 61%
1.00 better than 29%
54% of 50 duels better than 59%
13% of 8 situations better than 4%
Dust 220
65% better than 84%
0.85 better than 85%
86.4 better than 70%
1.32-
70% of 23 duels better than 99%
67% of 3 situations better than 97%
Mirage18
61% better than 76%
0.75 better than 44%
76.5 better than 21%
1.13-
62% of 53 duels better than 93%
57% of 7 situations better than 92%
Cache17
71% better than 85%
0.88 better than 86%
95.2 better than 86%
1.30 better than 91%
74% of 68 duels better than 99%
42% of 12 situations better than 59%
Nuke14
57% -
0.84 -
84.5 -
1.12-
56% of 36 duels -
50% of 4 situations -
Inferno7
86% -
0.73 -
75.6 -
1.08-
57% of 23 duels -
50% of 2 situations -
Vertigo3
67% -
0.76 -
75.1 -
1.12-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAALZh3h3 plays

Across 145 matches RAALZh3h3 averages K/R 0.80 and ADR 83.1; the rating across the 98 rated matches is 1.16. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 67% headshots. The strongest map is Cache with a 71% win rate in 17 matches. In 54 of 98 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.30. RAALZh3h3 loses the most ELO on Ancient (−2 ELO, win rate 63%). Things go best on Dust 2 (+22 ELO, win rate 65%). Improved over the last three months: Rating +0.10, Win rate +16 pp. Unchanged in recent months: K/R at 0.82, ADR at 85.6, Headshots at 68%, ELO at 3,079. Last 30 days: 32 matches, win rate 72%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.