R99--

Brazil
On FACEIT since 2017 317 matches tracked 167 matches in 30 days
ELO ▲ 32
2,718
30-day peak: 2,726
Rank SA ▲ 14 places
#489
Brazil #343 in Brazil
30 days · prev. #503 · best #486
Last updated:
Next update possible in 50m 28s

How does R99-- play?

Rating 1.27 (from 271 matches) K/R 0.90 ADR 96.1 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 271 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+3 pp · Ø 20% better than 59%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.7
Knife kills 31 in 317 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.0%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 6.8%+2.8 pp · Ø 4.0% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 86x 4K, 10 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.64+0.33 · Ø 0.31 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.28, ADR +9.8, Win rate +13 pp
= Stayed the same
Headshots at 59%, ELO at 2,718
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.91 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
120 matches · 60% win rate
In match 2 of the day −5 ELO
64 matches · 50% win rate
On Fridays −4 ELO, win rate 44%

R99-- loses the most ELO on Mirage: −49 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 3.18 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
60% better than 80%
0.90 better than 95%
94.8 better than 94%
1.27 better than 95%
57% of 525 duels better than 79%
29% of 48 situations better than 23%
Dust 284
57% better than 71%
0.93 better than 97%
99.1 better than 98%
1.37 better than 99%
51% of 398 duels better than 45%
46% of 37 situations better than 71%
Ancient42
50% better than 38%
0.84 better than 85%
92.3 better than 90%
1.18 better than 86%
55% of 189 duels better than 68%
44% of 18 situations better than 66%
Anubis33
61% better than 74%
0.90 better than 95%
97.5 better than 98%
1.24 better than 94%
54% of 172 duels better than 61%
36% of 22 situations better than 44%
Nuke22
45% better than 20%
0.84 better than 83%
94.4 better than 93%
1.19 better than 85%
52% of 98 duels right on the average
50% of 10 situations better than 77%
Cache8
38% -
0.88 -
98.2 -
1.34-
52% of 21 duels -
0% of 1 situations -
Inferno5
60% -
0.88 -
92.6 -
1.21-
58% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R99-- plays

Across 317 matches R99-- averages K/R 0.90 and ADR 96.1; the rating across the 271 rated matches is 1.27. Biggest strength: 3K rounds at 6.8%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 179 of 271 matches the rating was 1.10 or higher (66%), in 48 it was below 0.90. In 258 matches with detailed stats: 86 4Ks and 10 aces. Best month by rating: October 2026 at 1.30. R99-- loses the most ELO on Mirage (−49 ELO, win rate 60%). Things go best on Anubis (+25 ELO, win rate 61%). Match no. 3 of the day goes best: 67% win rate, +18 ELO. Improved over the last three months: K/R +0.09, Rating +0.28, ADR +9.8, Win rate +13 pp. Unchanged in recent months: Headshots at 59%, ELO at 2,718. Last 30 days: 167 matches, win rate 57%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.