R4fael_

France
121 matches tracked 47 matches in 30 days
Last updated:

How does R4fael_ play?

Rating 0.98 (from 120 matches) K/R 0.70 ADR 78.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−7 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so right on the average (48%).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 9x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.99 enemies flashed per round and so well above the average (0.27).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 95%
Enemies flashed per round 0.99+0.72 · Ø 0.27 better than 99%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.8
= Stayed the same
ELO at 1,725
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.66). Just above the average (0.71).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
22 matches · 45% win rate
On Tuesdays −24 ELO, win rate 38%

R4fael_ loses the most ELO on Anubis: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
44% better than 30%
0.71 better than 42%
78.1 better than 41%
0.99 better than 43%
44% of 106 duels better than 17%
45% of 38 situations better than 72%
Mirage33
64% better than 90%
0.66 better than 19%
73.4 better than 19%
0.93 better than 23%
49% of 78 duels better than 42%
52% of 25 situations better than 86%
Anubis22
45% better than 32%
0.71 better than 43%
83.7 better than 71%
1.01 better than 53%
44% of 75 duels better than 18%
29% of 21 situations better than 28%
Ancient13
46% -
0.72 -
80.9 -
0.99-
42% of 50 duels -
8% of 13 situations -
Inferno9
78% -
0.72 -
83.4 -
1.01-
40% of 30 duels -
25% of 4 situations -
Cache3
33% -
0.64 -
73.1 -
0.94-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4fael_ plays

Across 121 matches R4fael_ averages K/R 0.70 and ADR 78.5; the rating across the 120 rated matches is 0.98. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 33 matches. In 39 of 120 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. R4fael_ loses the most ELO on Anubis (−32 ELO, win rate 45%). Things go best on Mirage (+63 ELO, win rate 64%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.8. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ELO at 1,725. Last 30 days: 47 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.