R4ZVy

RO
282 matches tracked 116 matches in 30 days
Last updated:

How does R4ZVy play?

Rating 1.18 (from 246 matches) K/R 0.85 ADR 89.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 246 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 85%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.08 · Ø 1.03 better than 69%
Pistol kills per match 3.6
Knife kills 7 in 282 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.0%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 6.6%+2.6 pp · Ø 4.0% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 55x 4K, 12 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 66%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.15, ADR +13.3
= Stayed the same
Headshots at 60%, Win rate at 51%, ELO at 2,723
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −37 ELO
24 matches · 42% win rate
On Thursdays +16 ELO, win rate 44%

R4ZVy loses the most ELO on Nuke: −37 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 47%
0.87 better than 90%
92.7 better than 91%
1.21 better than 90%
57% of 545 duels better than 79%
40% of 42 situations better than 55%
Dust 282
61% better than 83%
0.88 better than 93%
92.4 better than 90%
1.25 better than 93%
59% of 506 duels better than 85%
39% of 28 situations better than 51%
Anubis37
57% better than 61%
0.83 better than 85%
86.4 better than 75%
1.18 better than 85%
54% of 184 duels better than 61%
26% of 19 situations better than 21%
Ancient28
36% better than 7%
0.76 better than 55%
82.1 better than 51%
1.04 right on the average
49% of 139 duels better than 33%
45% of 11 situations better than 69%
Nuke24
42% better than 12%
0.74 better than 41%
79.1 better than 35%
0.99 better than 32%
38% of 138 duels better than 3%
40% of 5 situations right on the average
Cache12
25% -
0.89 -
90.0 -
1.25-
53% of 96 duels -
29% of 7 situations -
Inferno8
25% -
0.84 -
90.1 -
1.05-
59% of 56 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4ZVy plays

Across 282 matches R4ZVy averages K/R 0.85 and ADR 89.3; the rating across the 246 rated matches is 1.18. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 60% headshots. The strongest map is Dust 2 with a 61% win rate in 82 matches. In 137 of 246 matches the rating was 1.10 or higher (56%), in 62 it was below 0.90. In 204 matches with detailed stats: 55 4Ks and 12 aces. Best month by rating: September 2026 at 1.26. R4ZVy loses the most ELO on Nuke (−37 ELO, win rate 42%). Things go best on Mirage (+47 ELO, win rate 51%). Improved over the last three months: K/R +0.14, Rating +0.15, ADR +13.3. Unchanged in recent months: Headshots at 60%, Win rate at 51%, ELO at 2,723. Last 30 days: 116 matches, win rate 50%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.