R4N

AR
210 matches tracked
ELO
2,692
Peak across recorded matches: 3,023
Rank SA ▼ 8 places
#539
AR #75 in AR
30 days · prev. #531 · best #530
Last updated:

How does R4N play?

Rating 1.09 K/R 0.74 ADR 75.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 210 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 2.6
Knife kills 5 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 29%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 50%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 26x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Win rate +5 pp, ELO +52
= Stayed the same
Rating at 1.10, ADR at 76.5
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −74 ELO
30 matches · 53% win rate
On Anubis −35 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −36 ELO, win rate 52%
On Tuesdays −93 ELO, win rate 54%

R4N loses the most ELO on Nuke: −74 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.22 · Vertigo
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 57%
0.69 better than 24%
71.7 better than 8%
1.02 better than 43%
51% of 301 duels better than 47%
34% of 41 situations better than 39%
Nuke30
53% better than 43%
0.78 better than 63%
77.2 better than 33%
1.13 better than 70%
64% of 118 duels better than 92%
39% of 23 situations better than 53%
Cache26
69% -
0.77 -
77.2 -
1.14-
59% of 109 duels -
29% of 24 situations -
Anubis24
46% better than 25%
0.76 better than 54%
77.0 better than 24%
1.11 better than 69%
60% of 111 duels better than 88%
43% of 14 situations better than 61%
Dust 222
64% better than 86%
0.72 better than 34%
76.9 better than 25%
1.03 better than 42%
55% of 106 duels better than 69%
9% of 11 situations better than 2%
Ancient15
67% better than 91%
0.79 better than 69%
76.9 better than 24%
1.17 better than 85%
37% of 65 duels better than 1%
64% of 11 situations better than 94%
Vertigo9
78% -
0.85 -
86.6 -
1.31-
55% of 38 duels -
36% of 14 situations -
Inferno8
75% -
0.76 -
76.5 -
1.18-
65% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4N plays

Across 210 matches R4N averages K/R 0.74, ADR 75.5 and a rating of 1.09. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 41% headshots. The strongest map is Cache with a 69% win rate in 26 matches. In 94 of 210 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 153 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. R4N loses the most ELO on Nuke (−74 ELO, win rate 53%). Things go best in match 3 of the day (+115 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +115 ELO. Improved over the last three months: K/R +0.04, Win rate +5 pp, ELO +52. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.10, ADR at 76.5. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.