R4DYX

Turkey
191 matches tracked 11 matches in 30 days
ELO ▲ 205
3,537
30-day peak: 3,538
Rank EU ▲ 484 places
#820
#18 in TR
30 days · before #1,304 · best #771
Last updated:

How does R4DYX play?

Rating 1.45 (from 10 matches) K/R 0.83 ADR 90.1 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.45
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with at least a normal rating (0.90 and up). 96%
Rating spread from 23 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 35% weak 0.75 to 0.89 0% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 17%+7.0 pp better than 99%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 19%
AWP share of kills 36%+25 pp better than 98%
K/D 1.17+0.14 better than 85%
Pistol kills per match 3.0
Knife kills 1 in 243 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 6.4%+2.3 pp better than 98%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 23x 4K, 5 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 3.8−0.3 better than 42%
Enemies flashed per round 0.33+0.03 better than 59%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, ADR at 90.5
▼ Got worse
Headshots −2 pp, Win rate −13 pp, ELO −779

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.84).

Patterns

From the last 243 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −218 ELO
74 matches · 49% wins
On Mirage −153 ELO
71 matches · 52% wins
On Dust 2 −19 ELO
62 matches · 56% wins

R4DYX loses the most ELO in match 1 of the day: −218 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% level
0.84 better than 86%
89.6 better than 85%
1.30–
59% of 395 duels better than 87%
43% of 37 situations better than 62%
Dust 262
56% better than 64%
0.90 better than 96%
96.5 better than 96%
1.72–
61% of 417 duels better than 91%
48% of 33 situations better than 76%
Anubis50
58% better than 68%
0.86 better than 92%
94.1 better than 95%
1.35–
56% of 343 duels better than 73%
32% of 22 situations better than 30%
Nuke30
60% better than 62%
0.79 better than 59%
86.3 better than 61%
1.31–
60% of 159 duels better than 83%
39% of 18 situations better than 49%
Cache24
63% –
0.86 –
93.5 –
1.71–
57% of 138 duels –
40% of 15 situations –
Ancient4
25% –
0.65 –
79.5 –
0.82–
54% of 28 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How R4DYX plays

Across 191 matches R4DYX averages K/R 0.83 and ADR 90.1; the rating across the 10 rated matches is 1.45. Biggest strength: Rounds with first kill at 17%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 19% of players on level 10. On average 18.2 kills per match, 45% of them headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 14 of 23 matches the rating was 1.10 or higher (61%), in 1 it was below 0.90. In 65 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: September 2026 at 0.97. R4DYX loses the most ELO in match 1 of the day (−218 ELO, win rate 49%). Things go best on Nuke (+168 ELO, win rate 60%). Got weaker: Headshots −2 pp, Win rate −13 pp, ELO −779. Unchanged in recent months: K/R at 0.83, ADR at 90.5. Last 30 days: 11 matches, win rate 55%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.