R3j3CT3D

Zimbabwe
On FACEIT since 2022 60 matches tracked
Last updated:

How does R3j3CT3D play?

Rating 1.08 K/R 0.78 ADR 85.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 32%+12 pp · Ø 20% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 11x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 85.7, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.78. Clearly above the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 1.71 · Ancient

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 64%
0.87 better than 93%
92.7 better than 93%
1.20 better than 91%
47% of 95 duels better than 29%
33% of 15 situations better than 37%
Ancient15
40% better than 14%
0.68 better than 21%
78.2 better than 35%
0.91 better than 17%
37% of 59 duels better than 2%
20% of 10 situations better than 15%
Anubis14
64% -
0.72 -
82.4 -
1.07-
53% of 55 duels -
38% of 8 situations -
Dust 25
20% -
0.73 -
83.3 -
1.03-
38% of 16 duels -
0% of 1 situations -
Nuke3
33% -
0.89 -
84.8 -
1.23-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R3j3CT3D plays

Across 60 matches R3j3CT3D averages K/R 0.78, ADR 85.3 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 85.3, better than 81% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 30 of 60 matches the rating was 1.10 or higher (50%), in 20 it was below 0.90. In 40 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 85.7, Win rate at 50%. Last 30 days: 7 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.