R3form7

Marshall Islands
On FACEIT since 2025 344 matches tracked 126 matches in 30 days
ELO ▲ 17
2,545
30-day peak: 2,785
Rank EU
#45,110
Marshall Islands #18 in Marshall Islands
Last updated:

How does R3form7 play?

Rating 0.99 K/R 0.70 ADR 76.2 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 344 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.5
Knife kills 7 in 344 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 30x 4K, 7 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.6, Win rate +5 pp, ELO +221
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −330 ELO
104 matches · 46% win rate
On Anubis −114 ELO
51 matches · 47% win rate
On Tuesdays +59 ELO, win rate 39%

R3form7 loses the most ELO on Mirage: −330 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Inferno
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
46% better than 23%
0.68 better than 18%
72.5 better than 10%
0.96 better than 20%
46% of 448 duels better than 18%
31% of 51 situations better than 28%
Ancient62
65% better than 85%
0.73 better than 39%
79.6 better than 37%
1.04 better than 48%
47% of 321 duels better than 26%
54% of 41 situations better than 84%
Dust 260
47% better than 30%
0.68 better than 19%
74.4 better than 16%
0.95 better than 18%
51% of 275 duels better than 45%
41% of 27 situations better than 56%
Anubis51
47% better than 28%
0.72 better than 34%
79.3 better than 34%
0.99 better than 28%
45% of 234 duels better than 14%
25% of 32 situations better than 19%
Inferno28
46% better than 16%
0.73 better than 32%
81.4 better than 34%
1.06 better than 37%
54% of 117 duels right on the average
35% of 17 situations better than 41%
Nuke23
57% better than 56%
0.73 better than 36%
77.6 better than 27%
1.03 better than 43%
58% of 101 duels better than 76%
55% of 20 situations better than 82%
Cache15
47% -
0.69 -
73.0 -
0.95-
46% of 65 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R3form7 plays

Across 344 matches R3form7 averages K/R 0.70, ADR 76.2 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 62 matches. In 122 of 344 matches the rating was 1.10 or higher (35%), in 136 it was below 0.90. In 235 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: September 2026 at 1.02. R3form7 loses the most ELO on Mirage (−330 ELO, win rate 46%). Things go best on Ancient (+96 ELO, win rate 65%). Match no. 1 of the day goes best: 59% win rate, −96 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.6, Win rate +5 pp, ELO +221. Unchanged in recent months: Headshots at 55%. Last 30 days: 126 matches, win rate 49%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.