R3N4NN

Brazil
292 matches tracked 65 matches in 30 days
Last updated:

How does R3N4NN play?

Rating 0.99 K/R 0.71 ADR 77.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 292 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 7 in 292 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 43x 4K, 4 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +13 pp, ELO +407
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.0, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −36 ELO
20 matches · 40% win rate
On Inferno −30 ELO
36 matches · 47% win rate
Between 6:00 and 12:00 +12 ELO, win rate 39%
On Tuesdays −19 ELO, win rate 42%

R3N4NN loses the most ELO on Cache: −36 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.52 · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
43% better than 25%
0.70 better than 39%
78.0 better than 41%
0.96 better than 33%
50% of 271 duels better than 47%
38% of 39 situations better than 46%
Mirage60
48% better than 40%
0.68 better than 27%
73.7 better than 20%
0.95 better than 29%
41% of 241 duels better than 9%
40% of 25 situations better than 56%
Ancient49
53% better than 64%
0.79 better than 77%
84.3 better than 69%
1.11 better than 82%
48% of 249 duels better than 35%
41% of 27 situations better than 58%
Anubis37
68% better than 93%
0.71 better than 42%
77.7 better than 38%
1.01 better than 53%
47% of 150 duels better than 28%
18% of 17 situations better than 8%
Inferno36
47% better than 34%
0.63 better than 12%
70.8 better than 10%
0.88 better than 12%
42% of 155 duels better than 12%
42% of 12 situations better than 58%
Cache20
40% -
0.75 -
80.3 -
1.04-
40% of 87 duels -
53% of 15 situations -
Nuke11
36% -
0.79 -
83.1 -
1.10-
52% of 44 duels -
43% of 7 situations -
Vertigo5
40% -
0.50 -
60.1 -
0.71-
38% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R3N4NN plays

Across 292 matches R3N4NN averages K/R 0.71, ADR 77.2 and a rating of 0.99. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Anubis with a 68% win rate in 37 matches. In 103 of 292 matches the rating was 1.10 or higher (35%), in 124 it was below 0.90. In 265 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. R3N4NN loses the most ELO on Cache (−36 ELO, win rate 40%). Improved over the last three months: Win rate +13 pp, ELO +407. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.0, Headshots at 45%. Last 30 days: 65 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.