R34LM

Belgium
172 matches tracked 28 matches in 30 days
Last updated:

How does R34LM play?

Rating 0.93 K/R 0.66 ADR 74.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.6
= Stayed the same
Headshots at 40%, Win rate at 52%, ELO at 1,541
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.69 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
32 matches · 56% win rate
On Nuke −55 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −69 ELO, win rate 42%

R34LM loses the most ELO on Dust 2: −99 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.07 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
51% better than 56%
0.61 better than 7%
73.7 better than 19%
0.83 better than 5%
47% of 215 duels better than 28%
26% of 27 situations better than 20%
Dust 232
56% better than 69%
0.66 better than 20%
73.6 better than 19%
0.97 better than 36%
49% of 133 duels better than 41%
40% of 20 situations right on the average
Inferno30
47% better than 34%
0.67 better than 28%
76.7 better than 36%
0.98 better than 43%
46% of 117 duels better than 27%
47% of 19 situations better than 71%
Mirage30
57% better than 75%
0.69 better than 31%
73.6 better than 20%
0.95 better than 29%
54% of 142 duels better than 71%
45% of 20 situations better than 71%
Nuke21
52% better than 41%
0.69 better than 20%
75.9 better than 23%
0.95 better than 20%
56% of 68 duels better than 70%
28% of 18 situations better than 22%
Cache9
44% -
0.70 -
80.7 -
1.00-
49% of 37 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R34LM plays

Across 172 matches R34LM averages K/R 0.66, ADR 74.8 and a rating of 0.93. Biggest strength: Utility damage per round at 6.7, better than 93% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 14.0 kills per match with 40% headshots. The strongest map is Mirage with a 57% win rate in 30 matches. In 46 of 172 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 90 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. R34LM loses the most ELO on Dust 2 (−99 ELO, win rate 56%). Things go best on Mirage (+36 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.6. Unchanged in recent months: Headshots at 40%, Win rate at 52%, ELO at 1,541. Last 30 days: 28 matches, win rate 57%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.