R2aze

Romania
99 matches tracked
Last updated:

How does R2aze play?

Rating 1.00 K/R 0.73 ADR 79.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 99 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.3
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
Whether R2aze is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −86 ELO
22 matches · 55% win rate
Between 18:00 and 24:00 −30 ELO, win rate 45%

R2aze loses the most ELO on Ancient: −86 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.14 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
67% better than 95%
0.78 better than 81%
84.9 better than 81%
1.08 better than 82%
56% of 189 duels better than 83%
41% of 27 situations better than 61%
Dust 225
48% better than 43%
0.73 better than 57%
74.7 better than 25%
1.00 right on the average
52% of 120 duels better than 62%
50% of 14 situations better than 81%
Ancient22
55% better than 66%
0.74 better than 60%
83.3 better than 69%
0.96 better than 36%
53% of 95 duels better than 67%
50% of 8 situations better than 80%
Anubis7
43% -
0.64 -
74.6 -
0.93-
48% of 27 duels -
0% of 3 situations -
Inferno5
60% -
0.54 -
61.5 -
0.77-
44% of 32 duels -
-
Cache4
25% -
0.61 -
78.7 -
0.82-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How R2aze plays

Across 99 matches R2aze averages K/R 0.73, ADR 79.9 and a rating of 1.00. Biggest strength: Headshot rate at 54%, better than 90% of level 7 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Mirage with a 67% win rate in 36 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 40 it was below 0.90. In 99 matches with detailed stats: 16 4Ks and 1 ace. R2aze loses the most ELO on Ancient (−86 ELO, win rate 55%). Things go best on Mirage (+64 ELO, win rate 67%). Match no. 1 of the day goes best: 70% win rate, −33 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.