R1sp_

United Kingdom
On FACEIT since 2025 239 matches tracked 130 matches in 30 days
Last updated:

How does R1sp_ play?

Rating 1.01 K/R 0.76 ADR 84.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 3.0
Zeus kills2 in 239 matches
Knife kills 13 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 49x 4K, 3 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.15, ELO +471
= Stayed the same
ADR at 84.8, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −107 ELO
37 matches · 54% win rate
On Mirage −37 ELO
90 matches · 50% win rate
On Mondays −55 ELO, win rate 41%

R1sp_ loses the most ELO on Ancient: −107 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% right on the average
0.80 better than 83%
89.5 better than 90%
1.05 better than 65%
53% of 538 duels better than 66%
37% of 35 situations better than 47%
Anubis49
45% better than 30%
0.76 better than 64%
84.8 better than 72%
1.00 better than 43%
51% of 320 duels right on the average
24% of 21 situations better than 18%
Ancient37
54% better than 62%
0.69 better than 26%
75.6 better than 21%
0.90 better than 12%
46% of 181 duels better than 22%
35% of 17 situations better than 42%
Dust 228
46% better than 34%
0.71 better than 43%
79.1 better than 47%
0.97 better than 37%
50% of 152 duels right on the average
31% of 13 situations better than 33%
Nuke22
55% better than 51%
0.80 better than 65%
88.8 better than 77%
1.06 right on the average
52% of 146 duels better than 47%
33% of 9 situations better than 33%
Cache11
45% -
0.81 -
81.8 -
1.13-
64% of 44 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1sp_ plays

Across 239 matches R1sp_ averages K/R 0.76, ADR 84.5 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.4 kills per match with 52% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 80 of 239 matches the rating was 1.10 or higher (33%), in 96 it was below 0.90. In 218 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. R1sp_ loses the most ELO on Ancient (−107 ELO, win rate 54%). Things go best on Nuke (+31 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −85 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ELO +471. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 84.8, Win rate at 50%. Last 30 days: 130 matches, win rate 48%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.