R1noXXX

Russia
On FACEIT since 2018 315 matches tracked 119 matches in 30 days
Last updated:

How does R1noXXX play?

Rating 1.02 K/R 0.73 ADR 81.8 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 315 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.4
Zeus kills1 in 315 matches
Knife kills 4 in 315 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 42x 4K, 5 aces in 254 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +107
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 81.8
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
81 matches · 58% win rate
In match 4 of the day −73 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 40%
On Tuesdays −50 ELO, win rate 26%

R1noXXX loses the most ELO on Dust 2: −123 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.08 · Nuke

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
45% better than 20%
0.79 better than 70%
85.3 better than 69%
1.09 better than 66%
52% of 428 duels right on the average
32% of 74 situations better than 28%
Dust 281
58% better than 69%
0.72 better than 36%
80.5 better than 46%
1.02 better than 39%
47% of 309 duels better than 24%
46% of 39 situations better than 73%
Ancient35
60% better than 74%
0.68 better than 16%
78.8 better than 30%
0.97 better than 25%
50% of 121 duels better than 36%
44% of 16 situations better than 67%
Anubis29
38% better than 10%
0.65 better than 10%
74.8 better than 17%
0.96 better than 21%
40% of 92 duels better than 3%
44% of 18 situations better than 63%
Nuke21
52% better than 39%
0.69 better than 18%
82.3 better than 49%
0.92 better than 11%
44% of 94 duels better than 12%
0% of 3 situations better than 1%
Cache17
41% -
0.76 -
84.2 -
1.05-
52% of 65 duels -
23% of 13 situations -
Inferno16
38% better than 6%
0.66 better than 6%
79.3 better than 28%
0.91 better than 3%
48% of 66 duels better than 14%
17% of 6 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How R1noXXX plays

Across 315 matches R1noXXX averages K/R 0.73, ADR 81.8 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 126 of 315 matches the rating was 1.10 or higher (40%), in 118 it was below 0.90. In 254 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.05. R1noXXX loses the most ELO on Dust 2 (−123 ELO, win rate 58%). Things go best on Nuke (+26 ELO, win rate 52%). Improved over the last three months: ELO +107. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 81.8. Last 30 days: 119 matches, win rate 48%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.