R1mE

Iran
55 matches tracked
Last updated:

How does R1mE play?

Rating 0.99 (from 54 matches) K/R 0.72 ADR 78.0 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 54 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 29%+18 pp · Ø 11% better than 95%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.5
Knife kills 1 in 55 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so clearly below the average (12.8%).

2K rounds 10.9%−1.9 pp · Ø 12.8% better than 6%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 4x 4K, 1 ace in 28 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 11%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +123
= Stayed the same
Headshots at 38%
▼ Got worse
K/R −0.20, Rating −0.28, ADR −12.7, Win rate −9 pp

Sep 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.82). Clearly below the average (0.71).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
21 matches · 33% win rate

R1mE loses the most ELO in match 1 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
64% -
0.80 -
86.9 -
1.13-
51% of 78 duels -
55% of 11 situations -
Mirage14
50% -
0.76 -
86.0 -
1.03-
55% of 77 duels -
13% of 8 situations -
Nuke9
56% -
0.66 -
68.4 -
0.86-
52% of 46 duels -
60% of 5 situations -
Ancient6
33% -
0.55 -
62.1 -
0.76-
30% of 20 duels -
0% of 3 situations -
Inferno4
50% -
0.73 -
79.4 -
1.07-
50% of 20 duels -
50% of 2 situations -
Anubis3
0% -
0.46 -
51.1 -
0.61-
33% of 18 duels -
100% of 1 situations -
Cache3
33% -
0.88 -
83.3 -
1.33-
44% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1mE plays

Across 55 matches R1mE averages K/R 0.72 and ADR 78.0; the rating across the 54 rated matches is 0.99. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 15.4 kills per match with 37% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 19 of 54 matches the rating was 1.10 or higher (35%), in 23 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 1 ace. R1mE loses the most ELO in match 1 of the day (±0 ELO, win rate 33%). Improved over the last three months: ELO +123. Got weaker: K/R −0.20, Rating −0.28, ADR −12.7, Win rate −9 pp. Unchanged in recent months: Headshots at 38%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.