R1m7_

Palestine
168 matches tracked 48 matches in 30 days
Last updated:

How does R1m7_ play?

Rating 0.96 K/R 0.69 ADR 73.7 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 43%−7 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (45%).

Headshot rate 57%+12 pp · Ø 45% better than 96%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.5
Knife kills 5 in 168 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.5 pp · Ø 13.0% better than 68%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 20%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 29%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 87%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp, ELO +194
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.4, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
35 matches · 46% win rate
In match 1 of the day +28 ELO
45 matches · 38% win rate
Between 12:00 and 18:00 +80 ELO, win rate 41%
On Sundays −34 ELO, win rate 44%

R1m7_ loses the most ELO on Mirage: −26 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 59%
0.71 right on the average
74.9 better than 28%
0.99 right on the average
45% of 241 duels better than 24%
48% of 40 situations better than 78%
Mirage35
46% better than 36%
0.71 better than 47%
76.2 better than 36%
1.00 better than 56%
45% of 141 duels better than 24%
50% of 18 situations better than 83%
Anubis25
48% better than 37%
0.71 better than 48%
72.4 better than 17%
0.98 better than 47%
46% of 99 duels better than 30%
38% of 8 situations right on the average
Inferno21
48% better than 40%
0.62 better than 13%
67.0 better than 4%
0.84 better than 8%
33% of 87 duels better than 1%
22% of 9 situations better than 16%
Ancient16
44% better than 28%
0.61 better than 7%
70.3 better than 10%
0.82 better than 4%
42% of 88 duels better than 13%
50% of 10 situations better than 81%
Cache11
73% -
0.80 -
82.4 -
1.12-
40% of 50 duels -
0% of 2 situations -
Nuke6
33% -
0.69 -
72.4 -
0.96-
53% of 30 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1m7_ plays

Across 168 matches R1m7_ averages K/R 0.69, ADR 73.7 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 96% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 7% of level 6 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 53 of 168 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. R1m7_ loses the most ELO on Mirage (−26 ELO, win rate 46%). Things go best on Dust 2 (+31 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, +1 ELO. Improved over the last three months: Win rate +6 pp, ELO +194. Got weaker: K/R −0.05, Rating −0.07, ADR −4.4, Headshots −2 pp. Last 30 days: 48 matches, win rate 48%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.