R1ima

Poland
On FACEIT since 2015 209 matches tracked 63 matches in 30 days
ELO ▼ 164
2,190
30-day peak: 2,354
Rank EU
#152,204
Poland #8,405 in Poland
Last updated:

How does R1ima play?

Rating 0.99 (from 188 matches) K/R 0.74 ADR 80.8 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.6
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, Headshots +4 pp
= Stayed the same
ADR at 80.5, Win rate at 50%, ELO at 2,190
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −61 ELO
49 matches · 41% win rate
On Anubis −56 ELO
36 matches · 44% win rate
On Tuesdays −60 ELO, win rate 41%

R1ima loses the most ELO in match 2 of the day: −61 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 40%
0.70 better than 33%
75.9 better than 27%
0.98 better than 35%
50% of 218 duels better than 45%
44% of 18 situations better than 67%
Anubis36
44% better than 24%
0.72 better than 41%
80.2 better than 46%
0.96 better than 25%
48% of 165 duels better than 30%
43% of 14 situations better than 66%
Dust 236
61% better than 82%
0.73 better than 45%
83.2 better than 61%
0.97 better than 28%
48% of 186 duels better than 31%
54% of 13 situations better than 87%
Ancient35
60% better than 77%
0.77 better than 64%
82.5 better than 54%
1.02 better than 46%
52% of 138 duels better than 55%
25% of 24 situations better than 18%
Inferno21
24% better than 1%
0.73 right on the average
81.9 better than 54%
0.95 better than 24%
52% of 104 duels right on the average
75% of 4 situations better than 98%
Nuke17
41% better than 12%
0.80 better than 65%
86.3 better than 67%
1.07-
45% of 58 duels better than 16%
0% of 3 situations better than 1%
Cache7
86% -
0.79 -
85.2 -
1.07-
46% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1ima plays

Across 209 matches R1ima averages K/R 0.74 and ADR 80.8; the rating across the 188 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 71 of 188 matches the rating was 1.10 or higher (38%), in 78 it was below 0.90. In 162 matches with detailed stats: 37 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. R1ima loses the most ELO in match 2 of the day (−61 ELO, win rate 41%). Things go best on Ancient (+104 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, −30 ELO. Improved over the last three months: Rating +0.10, Headshots +4 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 80.5, Win rate at 50%, ELO at 2,190. Last 30 days: 63 matches, win rate 46%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.