R1ckyTapz

Israel
128 matches tracked 20 matches in 30 days
Last updated:

How does R1ckyTapz play?

Rating 1.11 K/R 0.80 ADR 85.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 3.3
Knife kills 4 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 22x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +445
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 85.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
36 matches · 44% win rate

R1ckyTapz loses the most ELO on Mirage: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.05 · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 27%
0.77 better than 73%
82.1 better than 64%
1.08 better than 74%
51% of 160 duels better than 55%
52% of 21 situations better than 84%
Anubis31
48% better than 38%
0.85 better than 90%
88.5 better than 85%
1.16 better than 86%
60% of 178 duels better than 90%
36% of 28 situations better than 47%
Ancient25
60% better than 79%
0.82 better than 88%
88.4 better than 87%
1.14 better than 88%
59% of 119 duels better than 90%
24% of 17 situations better than 16%
Dust 216
38% better than 12%
0.77 better than 73%
79.2 better than 47%
1.09 better than 76%
56% of 68 duels better than 80%
60% of 10 situations better than 94%
Inferno7
43% -
0.71 -
76.7 -
0.90-
37% of 35 duels -
60% of 5 situations -
Nuke5
20% -
0.71 -
82.4 -
0.85-
51% of 41 duels -
0% of 1 situations -
Vertigo4
25% -
0.92 -
92.9 -
1.24-
50% of 26 duels -
0% of 3 situations -
Cache3
67% -
0.91 -
96.2 -
1.34-
78% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1ckyTapz plays

Across 128 matches R1ckyTapz averages K/R 0.80, ADR 85.0 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 93% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 17.3 kills per match with 58% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 65 of 128 matches the rating was 1.10 or higher (51%), in 35 it was below 0.90. In 108 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: October 2026 at 1.33. R1ckyTapz loses the most ELO on Mirage (−23 ELO, win rate 44%). Things go best on Ancient (+32 ELO, win rate 60%). Match no. 3 of the day goes best: 63% win rate, −27 ELO. Improved over the last three months: Win rate +7 pp, ELO +445. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 85.0. Last 30 days: 20 matches, win rate 50%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.