R1RJJ_Merc
How does R1RJJ_Merc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.99 (at the start 0.94). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.4. Last 3 months: 78.3 (at the start 77.3). Just below the average (79.6).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 49% (at the start 55%). Just above the average (48%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 49% (at the start 54%). Just below the average (50%).
Best month: August 2026 with 1,926.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R1RJJ_Merc loses the most ELO in match 2 of the day: −28 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How R1RJJ_Merc plays
Across 91 matches R1RJJ_Merc averages K/R 0.70 and ADR 77.7; the rating across the 69 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Mirage with a 66% win rate in 29 matches. In 22 of 69 matches the rating was 1.10 or higher (32%), in 28 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. R1RJJ_Merc loses the most ELO in match 2 of the day (−28 ELO, win rate 36%). Things go best on Dust 2 (+23 ELO, win rate 45%). Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.3. Last 30 days: 2 matches, win rate 50%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.