R1NXx_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Weakness0.03 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.91. Last 3 months: 0.86 (at the start 0.88). Well below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 71.8. Last 3 months: 69.5 (at the start 70.8). Clearly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 55% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 54%). Clearly above the average (48%).
Best month: October 2026 with 1,571. Last 3 months: 1,571 (at the start 1,044).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 156 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
R1NXx_ loses the most ELO on Nuke: −19 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.06 · Mirage
- Most kills in a match: 32 · Nuke
Maps in detail
from the last 156 matchesCompared with players on the same level who have at least 15 matches on the map.
How R1NXx_ plays
Across 156 matches R1NXx_ averages K/R 0.63, ADR 69.7 and a rating of 0.87. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 13.8 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 37 of 156 matches the rating was 1.10 or higher (24%), in 92 it was below 0.90. In 126 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.91. R1NXx_ loses the most ELO on Nuke (−19 ELO, win rate 45%). Things go best on Mirage (+67 ELO, win rate 49%). Match no. 1 of the day goes best: 56% win rate, +16 ELO. Improved over the last three months: ELO +527. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.86, ADR at 69.5, Headshots at 55%. Last 30 days: 74 matches, win rate 49%, net ELO +163.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.