R1N1337

Japan
On FACEIT since 2023 173 matches tracked 146 matches in 30 days
Last updated:

How does R1N1337 play?

Rating 1.00 K/R 0.73 ADR 78.8 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 28x 4K, 3 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether R1N1337 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 173 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOct

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −178 ELO
28 matches · 50% win rate
On Sundays −29 ELO, win rate 39%

R1N1337 loses the most ELO on Anubis: −178 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Cache
  3. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 39%
0.75 right on the average
79.6 better than 41%
1.03 better than 45%
48% of 364 duels better than 27%
48% of 21 situations better than 76%
Ancient42
50% better than 39%
0.76 right on the average
80.0 better than 36%
1.04 better than 47%
53% of 227 duels right on the average
50% of 14 situations better than 79%
Anubis28
50% better than 40%
0.70 better than 26%
78.1 better than 32%
0.96 better than 21%
46% of 131 duels better than 18%
37% of 19 situations better than 44%
Nuke16
38% better than 7%
0.65 better than 7%
72.6 better than 8%
0.91 better than 9%
50% of 80 duels better than 36%
50% of 8 situations better than 76%
Cache13
46% -
0.79 -
81.5 -
1.03-
56% of 82 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1N1337 plays

Across 173 matches R1N1337 averages K/R 0.73, ADR 78.8 and a rating of 1.00. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 61% headshots. The strongest map is Mirage with a 50% win rate in 70 matches. In 68 of 173 matches the rating was 1.10 or higher (39%), in 73 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 3 aces. R1N1337 loses the most ELO on Anubis (−178 ELO, win rate 50%). Things go best in match 1 of the day (+107 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +107 ELO. Last 30 days: 146 matches, win rate 47%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.