R0zs

Brazil
On FACEIT since 2019 122 matches tracked 20 matches in 30 days
ELO
2,022
Peak across the last 122 matches: 2,022
Rank SA ▲ 1,304 places
#6,279
Brazil #3,767 in Brazil
30 days · prev. #7,583 · best #4,727
Last updated:

How does R0zs play?

Rating 0.98 K/R 0.71 ADR 76.5 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 122 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 7 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 77.2, Headshots at 55%, ELO at 1,926
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
42 matches · 55% win rate
On Sundays +3 ELO, win rate 45%

R0zs loses the most ELO on Dust 2: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Dust 2
  2. Highest rating in a match: 1.64 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 63%
0.73 better than 45%
75.4 better than 22%
1.01 better than 42%
48% of 208 duels better than 31%
40% of 25 situations better than 58%
Inferno23
43% better than 20%
0.66 better than 19%
79.9 better than 44%
0.91 better than 15%
53% of 131 duels better than 58%
10% of 10 situations better than 4%
Mirage22
64% better than 90%
0.74 better than 53%
77.0 better than 32%
1.03 better than 53%
52% of 95 duels better than 58%
55% of 11 situations better than 88%
Cache13
38% -
0.72 -
76.0 -
0.97-
51% of 57 duels -
33% of 12 situations -
Nuke9
33% -
0.75 -
82.2 -
1.04-
54% of 37 duels -
75% of 4 situations -
Ancient6
33% -
0.62 -
70.3 -
0.83-
42% of 24 duels -
100% of 4 situations -
Anubis6
67% -
0.66 -
67.9 -
0.98-
39% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R0zs plays

Across 122 matches R0zs averages K/R 0.71, ADR 76.5 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 42 of 122 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. R0zs loses the most ELO on Dust 2 (−23 ELO, win rate 55%). Things go best on Mirage (+29 ELO, win rate 64%). Match no. 2 of the day goes best: 66% win rate, −26 ELO. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.2, Headshots at 55%, ELO at 1,926. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.