R0m4ntic_

Ukraine
On FACEIT since 2018 229 matches tracked 25 matches in 30 days
Last updated:

How does R0m4ntic_ play?

Rating 1.07 (from 179 matches) K/R 0.75 ADR 79.2 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 6%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.0
Knife kills 9 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.3, Headshots at 39%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
43 matches · 49% win rate
On Nuke −90 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −149 ELO, win rate 41%
On Mondays −119 ELO, win rate 39%

R0m4ntic_ loses the most ELO on Ancient: −120 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
64% better than 90%
0.78 better than 71%
82.0 better than 59%
1.07 better than 66%
56% of 179 duels better than 79%
39% of 28 situations better than 52%
Dust 264
44% better than 25%
0.75 better than 55%
79.2 better than 41%
1.11 better than 74%
61% of 191 duels better than 92%
32% of 38 situations better than 34%
Ancient43
49% better than 42%
0.74 right on the average
78.5 better than 33%
1.01 better than 42%
51% of 90 duels right on the average
50% of 20 situations better than 79%
Nuke26
42% better than 14%
0.75 better than 46%
77.0 better than 22%
1.05 better than 48%
65% of 77 duels better than 97%
45% of 20 situations better than 64%
Inferno23
35% better than 7%
0.73 right on the average
78.0 better than 38%
1.13 better than 77%
42% of 53 duels better than 8%
52% of 21 situations better than 84%
Cache7
14% -
0.53 -
66.7 -
0.89-
47% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R0m4ntic_ plays

Across 229 matches R0m4ntic_ averages K/R 0.75 and ADR 79.2; the rating across the 179 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 39% headshots. The strongest map is Mirage with a 64% win rate in 66 matches. In 86 of 179 matches the rating was 1.10 or higher (48%), in 59 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. R0m4ntic_ loses the most ELO on Ancient (−120 ELO, win rate 49%). Things go best on Dust 2 (+30 ELO, win rate 44%). Match no. 4 of the day goes best: 64% win rate, +30 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.3, Headshots at 39%. Last 30 days: 25 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.