R0ckk

Russia
204 matches tracked 34 matches in 30 days
Last updated:

How does R0ckk play?

Rating 0.96 (from 172 matches) K/R 0.68 ADR 73.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.01+0.03 · Ø 0.98 better than 52%
Pistol kills per match 2.3
Knife kills 4 in 204 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 19%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 8x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 68%−5 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −7.2, Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
51 matches · 37% win rate
In match 4 of the day −30 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 +28 ELO, win rate 41%
On Tuesdays −62 ELO, win rate 34%

R0ckk loses the most ELO on Mirage: −90 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 49%
0.70 better than 35%
75.8 better than 28%
1.00 better than 44%
52% of 143 duels better than 59%
53% of 32 situations better than 86%
Mirage51
37% better than 10%
0.62 better than 7%
69.6 better than 7%
0.89 better than 12%
38% of 117 duels better than 3%
39% of 28 situations better than 55%
Ancient39
59% better than 75%
0.69 better than 28%
72.4 better than 10%
0.97 better than 34%
47% of 93 duels better than 26%
46% of 28 situations better than 73%
Nuke22
50% better than 30%
0.70 better than 24%
73.9 better than 15%
0.97 better than 25%
50% of 60 duels better than 37%
33% of 18 situations better than 36%
Inferno18
44% better than 22%
0.73 right on the average
74.5 better than 21%
1.06 better than 61%
45% of 22 duels better than 18%
29% of 7 situations better than 29%
Anubis9
11% -
0.61 -
69.2 -
0.82-
37% of 27 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R0ckk plays

Across 204 matches R0ckk averages K/R 0.68 and ADR 73.2; the rating across the 172 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 55 of 172 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 105 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. R0ckk loses the most ELO on Mirage (−90 ELO, win rate 37%). Things go best on Dust 2 (+118 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate, +60 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.06, ADR −7.2, Headshots −4 pp. Last 30 days: 34 matches, win rate 35%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.