R0GSTR1X

Germany
143 matches tracked 36 matches in 30 days
Last updated:

How does R0GSTR1X play?

Rating 1.14 K/R 0.80 ADR 88.1 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 1.8
Knife kills 5 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 87%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 43x 4K, 2 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 84%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether R0GSTR1X is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.91
AugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +55 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 27%
0.73 right on the average
80.9 better than 58%
1.04 better than 62%
44% of 151 duels better than 17%
50% of 38 situations better than 80%
Dust 236
50% right on the average
0.85 better than 93%
92.1 better than 93%
1.20 better than 93%
54% of 154 duels better than 71%
52% of 23 situations better than 85%
Anubis31
52% better than 48%
0.74 right on the average
85.1 better than 73%
1.07 better than 68%
43% of 133 duels better than 12%
56% of 16 situations better than 87%
Nuke17
59% better than 62%
0.82 better than 73%
90.0 better than 82%
1.15 better than 72%
42% of 66 duels better than 7%
47% of 17 situations better than 68%
Cache9
67% -
0.99 -
103.0 -
1.48-
68% of 47 duels -
42% of 12 situations -
Ancient6
67% -
0.88 -
94.8 -
1.28-
52% of 29 duels -
0% of 3 situations -
Inferno4
25% -
0.70 -
85.9 -
0.85-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R0GSTR1X plays

Across 143 matches R0GSTR1X averages K/R 0.80, ADR 88.1 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 92% of level 9 players. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 16.9 kills per match with 36% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 70 of 143 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 143 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. Things go best on Mirage (+30 ELO, win rate 44%). Match no. 3 of the day goes best: 60% win rate. Last 30 days: 36 matches, win rate 56%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.