R02qKGcRdy

Russia
On FACEIT since 2022 187 matches tracked 108 matches in 30 days
ELO ▲ 15
2,154
30-day peak: 2,294
Rank EU
#154,468
Russia #43,855 in Russia
Last updated:

How does R02qKGcRdy play?

Rating 1.02 (from 137 matches) K/R 0.73 ADR 77.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.0
Knife kills 4 in 187 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.12, ADR −4.6

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
72 matches · 46% win rate
In match 1 of the day ±0 ELO
51 matches · 43% win rate
On Saturdays +1 ELO, win rate 38%

R02qKGcRdy loses the most ELO on Mirage: −74 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.50 · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
46% better than 30%
0.72 better than 41%
78.0 better than 38%
1.02 better than 48%
49% of 186 duels better than 38%
44% of 34 situations better than 69%
Dust 258
53% better than 56%
0.75 better than 57%
78.2 better than 36%
1.07 better than 64%
49% of 146 duels better than 38%
38% of 29 situations right on the average
Ancient19
47% better than 33%
0.78 better than 69%
82.6 better than 58%
0.99-
41% of 46 duels better than 6%
13% of 8 situations better than 5%
Anubis19
47% better than 34%
0.76 better than 62%
82.2 better than 60%
1.07-
59% of 46 duels better than 87%
0% of 1 situations better than 1%
Nuke10
50% -
0.55 -
60.0 -
0.77-
44% of 16 duels -
40% of 5 situations -
Inferno5
40% -
0.62 -
72.2 -
0.86-
54% of 24 duels -
0% of 3 situations -
Cache3
33% -
0.70 -
75.0 -
0.98-
36% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R02qKGcRdy plays

Across 187 matches R02qKGcRdy averages K/R 0.73 and ADR 77.7; the rating across the 137 rated matches is 1.02. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 58 matches. In 49 of 137 matches the rating was 1.10 or higher (36%), in 54 it was below 0.90. In 117 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. R02qKGcRdy loses the most ELO on Mirage (−74 ELO, win rate 46%). Things go best on Dust 2 (+28 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.07, Rating −0.12, ADR −4.6. Unchanged in recent months: Headshots at 52%. Last 30 days: 108 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.