R-Redline-R

Ukraine
On FACEIT since 2019 140 matches tracked 79 matches in 30 days
ELO ▼ 30
2,107
30-day peak: 2,137
Rank EU
#177,803
Ukraine #7,105 in Ukraine
Last updated:

How does R-Redline-R play?

Rating 1.25 K/R 0.90 ADR 98.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 140 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 3.1
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.1%).

2K rounds 16.9%+3.6 pp · Ø 13.3% better than 97%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 40x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.18, ELO +365
= Stayed the same
ADR at 98.9
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −14 ELO
32 matches · 53% win rate
In match 1 of the day +8 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −19 ELO, win rate 44%
On Tuesdays −44 ELO, win rate 39%

R-Redline-R loses the most ELO on Ancient: −14 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 53 · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
60% better than 79%
1.00 better than 99%
107.7 better than 99%
1.42 better than 99%
62% of 225 duels better than 94%
54% of 24 situations better than 87%
Mirage35
57% better than 70%
0.87 better than 93%
95.9 better than 96%
1.20 better than 92%
62% of 143 duels better than 96%
38% of 16 situations right on the average
Ancient32
53% better than 54%
0.88 better than 95%
94.3 better than 95%
1.21 better than 94%
62% of 132 duels better than 95%
32% of 25 situations better than 33%
Inferno9
0% -
0.72 -
84.7 -
0.95-
66% of 32 duels -
67% of 3 situations -
Anubis8
25% -
0.81 -
94.9 -
1.12-
45% of 38 duels -
20% of 5 situations -
Nuke7
14% -
0.75 -
89.0 -
1.02-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R-Redline-R plays

Across 140 matches R-Redline-R averages K/R 0.90, ADR 98.5 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 98.5, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 93 of 140 matches the rating was 1.10 or higher (66%), in 24 it was below 0.90. In 119 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. R-Redline-R loses the most ELO on Ancient (−14 ELO, win rate 53%). Things go best on Mirage (+77 ELO, win rate 57%). Match no. 2 of the day goes best: 56% win rate, +48 ELO. Improved over the last three months: K/R +0.12, Rating +0.18, ELO +365. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 98.9. Last 30 days: 79 matches, win rate 48%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.