QwyjeM

Russia
On FACEIT since 2016 90 matches tracked 33 matches in 30 days
Last updated:

How does QwyjeM play?

Rating 1.20 K/R 0.86 ADR 85.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 90 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.3
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 25x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether QwyjeM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
24 matches · 42% win rate
On Mondays +22 ELO, win rate 33%

QwyjeM loses the most ELO in match 1 of the day: +23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 32%
0.86 better than 91%
85.5 better than 71%
1.20 better than 90%
52% of 126 duels right on the average
33% of 21 situations better than 40%
Ancient15
67% better than 89%
0.93 better than 98%
87.6 better than 79%
1.36 better than 99%
61% of 41 duels better than 92%
44% of 9 situations better than 68%
Mirage15
47% better than 31%
0.83 better than 83%
82.3 better than 56%
1.12 better than 75%
50% of 56 duels better than 41%
36% of 11 situations better than 43%
Anubis13
54% -
0.86 -
89.0 -
1.21-
61% of 49 duels -
50% of 12 situations -
Nuke5
40% -
0.72 -
82.8 -
1.01-
55% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QwyjeM plays

Across 90 matches QwyjeM averages K/R 0.86, ADR 85.3 and a rating of 1.20. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 55 of 90 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 90 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 1.32. QwyjeM loses the most ELO in match 1 of the day (+23 ELO, win rate 42%). Things go best in match 2 of the day (−21 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −21 ELO. Last 30 days: 33 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.