QuisUtDeus

Brazil
On FACEIT since 2015 160 matches tracked
ELO ▲ 41
2,186
30-day peak: 2,186
Rank SA ▲ 205 places
#3,444
Brazil #2,485 in Brazil
30 days · prev. #3,649 · best #3,444
Last updated:

How does QuisUtDeus play?

Rating 1.07 (from 159 matches) K/R 0.77 ADR 83.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.09+0.07 · Ø 1.02 better than 75%
Pistol kills per match 2.8
Knife kills 3 in 160 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 55%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 20x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +75
= Stayed the same
K/R at 0.77, ADR at 82.6, Headshots at 50%
▼ Got worse
Rating −0.05, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −48 ELO
29 matches · 62% win rate
On Wednesdays −18 ELO, win rate 44%

QuisUtDeus loses the most ELO on Cache: −48 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 2.27 · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
48% better than 37%
0.83 better than 90%
85.8 better than 75%
1.15 better than 88%
52% of 136 duels better than 55%
35% of 23 situations better than 46%
Anubis31
58% better than 68%
0.73 better than 46%
79.5 better than 43%
1.01 better than 41%
49% of 125 duels better than 38%
33% of 21 situations better than 36%
Cache29
62% -
0.75 -
81.1 -
1.05-
49% of 113 duels -
33% of 24 situations -
Inferno22
50% better than 37%
0.79 better than 73%
86.3 better than 74%
1.13 better than 75%
48% of 93 duels better than 29%
50% of 4 situations better than 78%
Nuke19
58% better than 58%
0.77 right on the average
87.7 better than 72%
1.04 better than 43%
64% of 70 duels better than 94%
29% of 7 situations better than 24%
Dust 218
44% better than 25%
0.78 better than 74%
84.7 better than 73%
1.11 better than 79%
54% of 79 duels better than 68%
22% of 18 situations better than 13%
Mirage7
43% -
0.66 -
73.6 -
0.87-
57% of 14 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QuisUtDeus plays

Across 160 matches QuisUtDeus averages K/R 0.77 and ADR 83.3; the rating across the 159 rated matches is 1.07. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 63 of 159 matches the rating was 1.10 or higher (40%), in 46 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. QuisUtDeus loses the most ELO on Cache (−48 ELO, win rate 62%). Things go best on Anubis (+43 ELO, win rate 58%). From match no. 5 of the day on, things go best: 63% win rate, −13 ELO. Improved over the last three months: ELO +75. Got weaker: Rating −0.05, Win rate −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.6, Headshots at 50%. Last 30 days: 8 matches, win rate 88%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.