Quincy

Ukraine
On FACEIT since 2019 280 matches tracked 72 matches in 30 days
ELO ▲ 160
2,353
30-day peak: 2,353
Rank EU
#84,776
Ukraine #3,433 in Ukraine
Last updated:

How does Quincy play?

Rating 1.00 K/R 0.72 ADR 80.7 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 280 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.8
Knife kills 4 in 280 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 42x 4K, 6 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 81.1, Win rate at 51%, ELO at 2,323
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
63 matches · 46% win rate
On Mirage −102 ELO
94 matches · 52% win rate
On Mondays −30 ELO, win rate 37%

Quincy loses the most ELO on Anubis: −113 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% right on the average
0.74 better than 48%
79.8 better than 43%
1.01 better than 41%
53% of 574 duels better than 61%
28% of 43 situations better than 22%
Dust 266
55% better than 62%
0.69 better than 25%
79.1 better than 40%
0.96 better than 23%
55% of 345 duels better than 70%
43% of 30 situations better than 65%
Anubis63
46% better than 28%
0.75 right on the average
84.3 better than 65%
1.02 better than 43%
56% of 320 duels better than 73%
41% of 27 situations better than 56%
Inferno30
50% better than 38%
0.71 better than 33%
83.0 better than 53%
0.99 better than 27%
54% of 152 duels right on the average
50% of 10 situations better than 75%
Cache22
50% -
0.69 -
76.2 -
0.97-
56% of 98 duels -
50% of 6 situations -
Ancient5
40% -
0.77 -
80.8 -
1.07-
47% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quincy plays

Across 280 matches Quincy averages K/R 0.72, ADR 80.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 55% win rate in 66 matches. In 89 of 280 matches the rating was 1.10 or higher (32%), in 122 it was below 0.90. In 202 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. Quincy loses the most ELO on Anubis (−113 ELO, win rate 46%). Things go best on Dust 2 (+189 ELO, win rate 55%). Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +3 pp. Unchanged in recent months: ADR at 81.1, Win rate at 51%, ELO at 2,323. Last 30 days: 72 matches, win rate 56%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.