Quickly___
How does Quickly___ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 10.5% of rounds and so well below the average (13.2%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.61 (at the start 0.71). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.85 (at the start 0.99). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 78.3. Last 3 months: 71.9 (at the start 78.3). Clearly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 49% (at the start 43%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (49%).
Best month: August 2026 with 2,185. Last 3 months: 2,000 (at the start 1,959).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Quickly___ loses the most ELO on Mirage: −18 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 1.68 · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How Quickly___ plays
Across 140 matches Quickly___ averages K/R 0.64, ADR 73.8 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Rating at 0.89, better than only 7% of level 9 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Mirage with a 52% win rate in 50 matches. In 32 of 140 matches the rating was 1.10 or higher (23%), in 73 it was below 0.90. In 99 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Quickly___ loses the most ELO on Mirage (−18 ELO, win rate 52%). Things go best on Dust 2 (+28 ELO, win rate 44%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −6.4, Win rate −5 pp. Unchanged in recent months: ELO at 2,000. Last 30 days: 55 matches, win rate 47%, net ELO −17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.