QuickS1lver

Russia
On FACEIT since 2015 117 matches tracked 85 matches in 30 days
ELO ▼ 96
2,188
30-day peak: 2,460
Rank EU
#140,142
Russia #39,507 in Russia
Last updated:

How does QuickS1lver play?

Rating 0.94 K/R 0.67 ADR 75.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.2
Zeus kills1 in 117 matches
Knife kills 2 in 117 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.5 pp · Ø 13.3% better than 14%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether QuickS1lver is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.67
JulAugSepOct

Best month: August 2026 with 0.69.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
36 matches · 56% win rate
In match 3 of the day −50 ELO
21 matches · 38% win rate
On Ancient −21 ELO
21 matches · 43% win rate

QuickS1lver loses the most ELO on Dust 2: −50 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Cache
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 66%
0.68 better than 22%
73.9 better than 16%
0.96 better than 25%
46% of 122 duels better than 22%
25% of 28 situations better than 18%
Anubis22
50% better than 43%
0.72 better than 41%
80.1 better than 45%
0.99 better than 35%
47% of 87 duels better than 25%
30% of 20 situations better than 32%
Ancient21
43% better than 21%
0.67 better than 15%
78.9 better than 35%
0.89 better than 8%
49% of 110 duels better than 38%
58% of 12 situations better than 90%
Mirage18
44% better than 24%
0.58 better than 2%
68.6 better than 5%
0.83 better than 3%
36% of 53 duels better than 2%
10% of 10 situations better than 2%
Inferno9
22% -
0.61 -
69.0 -
0.85-
43% of 37 duels -
60% of 5 situations -
Nuke6
50% -
0.73 -
80.4 -
1.03-
41% of 17 duels -
50% of 6 situations -
Cache5
40% -
0.76 -
86.7 -
1.09-
60% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QuickS1lver plays

Across 117 matches QuickS1lver averages K/R 0.67, ADR 75.7 and a rating of 0.94. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.92, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Dust 2 with a 56% win rate in 36 matches. In 34 of 117 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 106 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. QuickS1lver loses the most ELO on Dust 2 (−50 ELO, win rate 56%). Things go best on Anubis (+25 ELO, win rate 50%). From match no. 5 of the day on, things go best: 53% win rate, −50 ELO. Last 30 days: 85 matches, win rate 45%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.