Queyinyng

Poland
221 matches tracked 56 matches in 30 days
Last updated:

How does Queyinyng play?

Rating 1.11 K/R 0.78 ADR 84.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+2 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+7 pp · Ø 47% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.13+0.10 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 1 in 221 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 83%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 37x 4K, 3 aces in 180 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 84%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +8 pp, ELO +218
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.3, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
21 matches · 43% win rate
In match 1 of the day −59 ELO
54 matches · 44% win rate
On Wednesdays +56 ELO, win rate 45%

Queyinyng loses the most ELO on Dust 2: −90 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Anubis
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
63% better than 89%
0.85 better than 94%
90.3 better than 93%
1.21 better than 96%
54% of 263 duels better than 72%
32% of 44 situations better than 31%
Anubis50
48% better than 47%
0.74 better than 64%
82.6 better than 73%
1.06 better than 77%
54% of 160 duels better than 69%
41% of 29 situations better than 61%
Nuke27
52% better than 40%
0.75 better than 56%
82.3 better than 61%
1.04 better than 57%
56% of 109 duels better than 76%
28% of 18 situations better than 18%
Ancient25
36% better than 9%
0.73 better than 56%
79.2 better than 47%
1.02 better than 62%
52% of 67 duels better than 65%
41% of 22 situations better than 59%
Dust 221
43% better than 23%
0.71 better than 46%
80.4 better than 58%
1.05 better than 70%
57% of 61 duels better than 87%
63% of 8 situations better than 94%
Cache13
62% -
0.79 -
84.6 -
1.14-
62% of 37 duels -
0% of 5 situations -
Vertigo7
86% -
0.83 -
82.1 -
1.18-
45% of 29 duels -
29% of 7 situations -
Inferno6
0% -
0.64 -
72.9 -
0.95-
36% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Queyinyng plays

Across 221 matches Queyinyng averages K/R 0.78, ADR 84.4 and a rating of 1.11. Biggest strength: K/D at 1.13, better than 92% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 7 players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 63% win rate in 72 matches. In 97 of 221 matches the rating was 1.10 or higher (44%), in 66 it was below 0.90. In 180 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. Queyinyng loses the most ELO on Dust 2 (−90 ELO, win rate 43%). Things go best in match 4 of the day (−23 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, −23 ELO. Improved over the last three months: Win rate +8 pp, ELO +218. Got weaker: K/R −0.09, Rating −0.10, ADR −7.3, Headshots −3 pp. Last 30 days: 56 matches, win rate 59%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.