Queenix

Denmark
On FACEIT since 2014 134 matches tracked 21 matches in 30 days
ELO ▲ 20
3,580
30-day peak: 3,606
Rank EU ▲ 88 places
#820
Denmark #37 in Denmark
30 days · prev. #908 · best #649
Last updated:

How does Queenix play?

Rating 1.06 (from 85 matches) K/R 0.78 ADR 84.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

3,500+ ELO

Compared with 1,174 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 58%+4 pp · Ø 54% better than 75%

Clutch

Average
Last one alive

22% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 51%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 88%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.19+0.07 · Ø 1.12 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 134 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so well below the average (4.7%).

2K rounds 14.1%−0.3 pp · Ø 14.4% better than 32%
3K rounds 3.4%−1.3 pp · Ø 4.7% better than 5%
MVPs per match 2.8+0.2 · Ø 2.6 better than 68%
4Ks and aces 11x 4K, 0 aces in 73 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 47%+14 pp · Ø 33% better than 99%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 99%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 66%−5 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 68%
▼ Got worse
K/R −0.14, Rating −0.12, ADR −10.9, ELO −267

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 1.00. Last 3 months: 0.72 (at the start 0.86). Clearly below the average (0.79).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −100 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 17 wins in a row · Ancient
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
75% better than 93%
0.84 better than 69%
89.6 better than 65%
1.15 better than 60%
56% of 64 duels better than 59%
27% of 11 situations better than 20%
Nuke26
73% better than 95%
0.77 right on the average
83.4 better than 55%
1.02-
58% of 19 duels better than 77%
25% of 8 situations better than 22%
Cache22
73% -
0.74 -
82.4 -
1.04-
60% of 63 duels -
50% of 14 situations -
Inferno22
73% better than 93%
0.79 better than 68%
84.3 better than 63%
1.10 better than 60%
58% of 45 duels better than 77%
38% of 8 situations right on the average
Anubis19
53% better than 35%
0.67 better than 6%
77.7 better than 13%
0.98-
66% of 35 duels better than 95%
38% of 13 situations better than 48%
Mirage6
50% -
0.90 -
89.0 -
1.13-
0% of 3 duels -
0% of 2 situations -
Overpass6
83% -
0.81 -
88.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Queenix plays

Across 134 matches Queenix averages K/R 0.78 and ADR 84.6; the rating across the 85 rated matches is 1.06. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Ancient with a 75% win rate in 32 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. Things go best in match 1 of the day (+144 ELO, win rate 80%). Match no. 1 of the day goes best: 80% win rate, +144 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.14, Rating −0.12, ADR −10.9, ELO −267. Unchanged in recent months: Win rate at 68%. Last 30 days: 21 matches, win rate 67%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.