Quaylon

United Kingdom
On FACEIT since 2020 211 matches tracked 46 matches in 30 days
Last updated:

How does Quaylon play?

Rating 1.02 (from 189 matches) K/R 0.74 ADR 80.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2
Knife kills 5 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 14x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +397
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, Rating −0.16, ADR −8.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
56 matches · 52% win rate
In match 1 of the day ±0 ELO
43 matches · 40% win rate
Between 0:00 and 6:00 +100 ELO, win rate 45%
On Mondays −45 ELO, win rate 46%

Quaylon loses the most ELO on Dust 2: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 43 · Nuke
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.76 better than 57%
83.7 better than 62%
1.05 better than 54%
56% of 275 duels better than 76%
50% of 30 situations better than 82%
Dust 256
52% right on the average
0.73 better than 44%
81.2 better than 51%
1.01 better than 39%
47% of 210 duels better than 25%
41% of 44 situations better than 62%
Anubis33
61% better than 80%
0.70 better than 26%
74.7 better than 15%
0.98 better than 27%
48% of 89 duels better than 26%
31% of 13 situations better than 36%
Ancient24
50% better than 41%
0.76 better than 56%
82.8 better than 56%
1.01 better than 41%
57% of 89 duels better than 80%
23% of 13 situations better than 16%
Nuke19
58% better than 58%
0.79 better than 64%
83.1 better than 52%
1.06 right on the average
53% of 81 duels right on the average
50% of 12 situations better than 72%
Cache9
33% -
0.57 -
62.7 -
0.78-
44% of 25 duels -
50% of 2 situations -
Inferno9
56% -
0.78 -
80.3 -
1.23-
46% of 28 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quaylon plays

Across 211 matches Quaylon averages K/R 0.74 and ADR 80.5; the rating across the 189 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Anubis with a 61% win rate in 33 matches. In 70 of 189 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 116 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.34. Quaylon loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best from match 5 of the day (+99 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: Headshots +5 pp, ELO +397. Got weaker: K/R −0.11, Rating −0.16, ADR −8.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 46 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.