Quar7z

Russia
On FACEIT since 2019 73 matches tracked
Last updated:

How does Quar7z play?

Rating 1.18 (from 48 matches) K/R 0.82 ADR 88.0 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 48 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.6
Knife kills 1 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 85%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 1x 4K, 0 aces in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 84%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.08, Rating −0.16, ADR −7.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.77 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
22 matches · 50% win rate

Quar7z loses the most ELO from match 5 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 55%
0.88 better than 92%
91.3 better than 88%
1.27 better than 94%
67% of 76 duels better than 98%
43% of 21 situations better than 64%
Dust 224
54% better than 56%
0.78 better than 66%
87.8 better than 78%
1.17 better than 82%
64% of 69 duels better than 96%
40% of 10 situations right on the average
Ancient3
67% -
0.77 -
93.9 -
1.00-
46% of 13 duels -
0% of 1 situations -
Inferno3
100% -
0.77 -
84.1 -
1.17-
50% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quar7z plays

Across 73 matches Quar7z averages K/R 0.82 and ADR 88.0; the rating across the 48 rated matches is 1.18. Biggest strength: K/D at 1.23, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 27 of 48 matches the rating was 1.10 or higher (56%), in 11 it was below 0.90. In 24 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.29. Quar7z loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Improved over the last three months: Win rate +16 pp. Got weaker: K/R −0.08, Rating −0.16, ADR −7.6. Unchanged in recent months: Headshots at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.