Quan_Ding

Australia
70 matches tracked
ELO
1,409
Peak across the last 70 matches: 1,409
Rank OCE ▼ 592 places
#3,737
30 days · prev. #3,145 · best #2,864
Last updated:

How does Quan_Ding play?

Rating 1.04 (from 50 matches) K/R 0.76 ADR 82.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+8 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.08+0.08 · Ø 1.00 better than 87%
Pistol kills per match 2.8
Knife kills 1 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.0%).

2K rounds 16.3%+3.3 pp · Ø 13.0% better than 99%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 4x 4K, 0 aces in 26 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +9.5
= Stayed the same
Headshots at 47%
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Highest rating in a match: 1.79 · Inferno
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 71%
0.78 better than 82%
85.5 better than 84%
1.07 better than 79%
60% of 88 duels better than 95%
58% of 12 situations better than 94%
Dust 216
50% right on the average
0.74 better than 65%
81.4 better than 68%
1.01-
56% of 70 duels better than 84%
71% of 7 situations better than 99%
Ancient14
14% -
0.79 -
83.4 -
0.97-
46% of 50 duels -
40% of 10 situations -
Inferno8
38% -
0.74 -
76.5 -
1.20-
51% of 45 duels -
33% of 3 situations -
Anubis4
50% -
0.80 -
98.2 -
1.15-
78% of 18 duels -
100% of 1 situations -
Nuke4
50% -
0.63 -
67.3 -
0.77-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Quan_Ding plays

Across 70 matches Quan_Ding averages K/R 0.76 and ADR 82.3; the rating across the 50 rated matches is 1.04. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 0 aces. Things go best in match 2 of the day (+6 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +6 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +9.5. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 2 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.