Qu3st1OnS

New Zealand
On FACEIT since 2020 337 matches tracked 61 matches in 30 days
ELO ▼ 156
2,686
30-day peak: 2,902
Rank EU
#27,100
New Zealand #10 in New Zealand
Last updated:

How does Qu3st1OnS play?

Rating 0.92 (from 287 matches) K/R 0.67 ADR 76.6 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.89−0.15 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Knife kills 7 in 337 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 33x 4K, 6 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.18, ELO +84
= Stayed the same
ADR at 77.1, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −126 ELO
69 matches · 52% win rate
On Cache −30 ELO
21 matches · 48% win rate
On Sundays −124 ELO, win rate 36%

Qu3st1OnS loses the most ELO on Anubis: −126 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.48 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
52% right on the average
0.69 better than 23%
78.2 better than 33%
0.98 better than 27%
51% of 434 duels better than 45%
29% of 34 situations better than 22%
Ancient79
57% better than 65%
0.69 better than 21%
80.6 better than 42%
0.94 better than 17%
42% of 276 duels better than 7%
44% of 27 situations better than 66%
Anubis69
52% better than 44%
0.62 better than 3%
72.5 better than 9%
0.85 better than 3%
40% of 239 duels better than 3%
53% of 32 situations better than 83%
Inferno41
41% better than 10%
0.69 better than 14%
79.1 better than 24%
0.95 better than 9%
51% of 170 duels better than 32%
57% of 14 situations better than 88%
Cache21
48% -
0.67 -
74.0 -
0.88-
47% of 115 duels -
44% of 9 situations -
Nuke14
21% -
0.62 -
67.1 -
0.86-
42% of 65 duels -
14% of 7 situations -
Mirage11
55% -
0.60 -
70.2 -
0.86-
45% of 58 duels -
50% of 6 situations -
Vertigo4
25% -
0.73 -
78.2 -
0.97-
32% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qu3st1OnS plays

Across 337 matches Qu3st1OnS averages K/R 0.67 and ADR 76.6; the rating across the 287 rated matches is 0.92. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Ancient with a 57% win rate in 79 matches. In 83 of 287 matches the rating was 1.10 or higher (29%), in 143 it was below 0.90. In 280 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 0.98. Qu3st1OnS loses the most ELO on Anubis (−126 ELO, win rate 52%). Things go best on Inferno (+141 ELO, win rate 41%). Match no. 3 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: K/R +0.04, Rating +0.18, ELO +84. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 77.1, Win rate at 50%. Last 30 days: 61 matches, win rate 44%, net ELO −180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.