Qsnk-
How does Qsnk- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 0.90 (at the start 1.19). Well below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 75.6. Last 3 months: 68.0 (at the start 71.7). Well below the average (80.5).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 46% (at the start 40%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months unchanged at 50%. Clearly below the average (53%).
Best month: August 2026 with 1,632. Last 3 months: 1,481 (at the start 1,295).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 2.06 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How Qsnk- plays
Across 123 matches Qsnk- averages K/R 0.64 and ADR 68.7; the rating across the 102 rated matches is 0.90. Most room to improve: Utility hit rate at 22%, better than only 1% of level 7 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 22 matches. In 27 of 102 matches the rating was 1.10 or higher (26%), in 57 it was below 0.90. In 101 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Things go best on Dust 2 (+91 ELO, win rate 68%). Match no. 3 of the day goes best: 57% win rate, +56 ELO. Improved over the last three months: Headshots +6 pp, ELO +186. Got weaker: Rating −0.29. Unchanged in recent months: K/R at 0.64, ADR at 68.0, Win rate at 50%. Last 30 days: 27 matches, win rate 48%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.