QowBolSaulem

Kazakhstan
On FACEIT since 2020 343 matches tracked 111 matches in 30 days
ELO ▲ 102
2,939
30-day peak: 2,939
Rank EU ▼ 774 places
#10,478
Kazakhstan #351 in Kazakhstan
30 days · prev. #9,704 · best #9,704
Last updated:

How does QowBolSaulem play?

Rating 0.95 K/R 0.67 ADR 73.3 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 343 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.8
Knife kills 1 in 343 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.7%).

2K rounds 11.3%−2.4 pp · Ø 13.7% better than 5%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 40x 4K, 10 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, ELO +289
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.21, ADR −17.1, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.65 (at the start 0.81). Clearly below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −49 ELO
24 matches · 33% win rate
On Ancient −18 ELO
51 matches · 47% win rate
On Thursdays ±0 ELO, win rate 48%

QowBolSaulem loses the most ELO on Nuke: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 62%
0.67 better than 14%
73.4 better than 12%
0.95 better than 16%
42% of 457 duels better than 6%
41% of 49 situations better than 58%
Dust 279
61% better than 77%
0.68 better than 18%
74.1 better than 14%
0.96 better than 18%
44% of 351 duels better than 12%
45% of 42 situations better than 69%
Ancient51
47% better than 27%
0.67 better than 13%
73.0 better than 9%
0.95 better than 17%
45% of 231 duels better than 14%
28% of 39 situations better than 24%
Anubis36
53% better than 46%
0.66 better than 10%
71.9 better than 6%
0.93 better than 12%
49% of 156 duels better than 31%
42% of 26 situations better than 58%
Nuke24
33% better than 3%
0.64 better than 4%
70.8 better than 5%
0.88 better than 3%
38% of 92 duels better than 2%
29% of 14 situations better than 24%
Inferno23
48% better than 21%
0.71 better than 21%
79.1 better than 25%
1.00 better than 16%
49% of 99 duels better than 20%
22% of 9 situations better than 15%
Cache17
59% better than 56%
0.63 better than 3%
68.7 better than 1%
0.90 better than 4%
51% of 72 duels better than 32%
29% of 7 situations better than 26%

Compared with players on the same level who have at least 15 matches on the map.

How QowBolSaulem plays

Across 343 matches QowBolSaulem averages K/R 0.67, ADR 73.3 and a rating of 0.95. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 61% win rate in 79 matches. In 102 of 343 matches the rating was 1.10 or higher (30%), in 167 it was below 0.90. In 305 matches with detailed stats: 40 4Ks and 10 aces. Best month by rating: July 2026 at 1.13. QowBolSaulem loses the most ELO on Nuke (−49 ELO, win rate 33%). Things go best on Dust 2 (+149 ELO, win rate 61%). Match no. 4 of the day goes best: 71% win rate, +123 ELO. Improved over the last three months: Headshots +6 pp, ELO +289. Got weaker: K/R −0.16, Rating −0.21, ADR −17.1, Win rate −11 pp. Last 30 days: 111 matches, win rate 52%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.