Qoonix

Russia
On FACEIT since 2017 152 matches tracked 13 matches in 30 days
Last updated:

How does Qoonix play?

Rating 1.00 (from 144 matches) K/R 0.75 ADR 83.0 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.8
Knife kills 1 in 152 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 6x 4K, 1 ace in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +87
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.6, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.70 (at the start 0.78). Just below the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
37 matches · 41% win rate
Between 0:00 and 6:00 +7 ELO, win rate 42%
On Wednesdays ±0 ELO, win rate 37%

Qoonix loses the most ELO in match 2 of the day: −28 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 34 · Overpass

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
37% better than 10%
0.77 better than 70%
85.3 better than 76%
1.04 better than 58%
49% of 255 duels better than 41%
41% of 22 situations better than 60%
Mirage48
54% better than 61%
0.75 better than 59%
81.5 better than 57%
1.01 right on the average
52% of 189 duels better than 59%
44% of 25 situations better than 69%
Inferno16
44% better than 21%
0.70 better than 35%
80.7 better than 52%
0.90 better than 13%
43% of 84 duels better than 10%
50% of 8 situations better than 75%
Ancient12
58% -
0.78 -
86.4 -
1.03-
55% of 55 duels -
33% of 9 situations -
Anubis8
38% -
0.76 -
87.2 -
1.06-
53% of 43 duels -
100% of 1 situations -
Nuke7
43% -
0.59 -
67.7 -
0.75-
38% of 26 duels -
50% of 2 situations -
Cache5
80% -
0.85 -
88.9 -
1.07-
71% of 24 duels -
0% of 2 situations -
Overpass5
100% -
0.73 -
83.0 -
0.89-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qoonix plays

Across 152 matches Qoonix averages K/R 0.75 and ADR 83.0; the rating across the 144 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 16.9 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 50 of 144 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. Qoonix loses the most ELO in match 2 of the day (−28 ELO, win rate 41%). Things go best on Mirage (+32 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, −59 ELO. Improved over the last three months: ELO +87. Got weaker: K/R −0.08, Rating −0.11, ADR −6.6, Win rate −4 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 13 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.