QncuJLB

Poland
154 matches tracked 21 matches in 30 days
Last updated:

How does QncuJLB play?

Rating 0.96 K/R 0.68 ADR 76.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 4%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 0.97−0.03 · Ø 1.00 better than 39%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 3 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 81%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +124
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +23 ELO
26 matches · 46% win rate
On Thursdays ±0 ELO, win rate 30%

QncuJLB loses the most ELO from match 5 of the day: +23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
67% better than 93%
0.75 better than 62%
80.9 better than 58%
1.09 better than 76%
59% of 149 duels better than 90%
32% of 28 situations better than 34%
Anubis30
43% better than 27%
0.62 better than 6%
74.5 better than 22%
0.87 better than 8%
62% of 97 duels better than 96%
37% of 19 situations better than 50%
Dust 228
43% better than 26%
0.66 better than 20%
75.6 better than 29%
0.91 better than 19%
48% of 91 duels better than 39%
40% of 20 situations better than 58%
Ancient21
62% better than 86%
0.68 better than 28%
78.8 better than 44%
0.96 better than 37%
42% of 66 duels better than 12%
32% of 19 situations better than 37%
Inferno13
23% -
0.63 -
70.1 -
0.90-
50% of 40 duels -
40% of 15 situations -
Cache12
67% -
0.66 -
74.5 -
0.96-
48% of 58 duels -
40% of 5 situations -
Nuke4
50% -
0.68 -
72.1 -
0.87-
63% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How QncuJLB plays

Across 154 matches QncuJLB averages K/R 0.68, ADR 76.1 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 8 players. Averages 14.9 kills per match with 35% headshots. The strongest map is Mirage with a 67% win rate in 45 matches. In 43 of 154 matches the rating was 1.10 or higher (28%), in 69 it was below 0.90. In 107 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: July 2026 at 0.98. QncuJLB loses the most ELO from match 5 of the day (+23 ELO, win rate 46%). Things go best on Mirage (+60 ELO, win rate 67%). Match no. 3 of the day goes best: 61% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +124. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.5. Last 30 days: 21 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.