Qlossu

CN
172 matches tracked 21 matches in 30 days
Last updated:

How does Qlossu play?

Rating 1.08 K/R 0.77 ADR 82.9 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 41%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.06 · Ø 1.02 better than 71%
Pistol kills per match 3.4
Knife kills 6 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 28x 4K, 5 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −514

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
53 matches · 51% win rate
In match 3 of the day ±0 ELO
24 matches · 25% win rate
On Mondays +2 ELO, win rate 39%

Qlossu loses the most ELO on Mirage: −68 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.69 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% right on the average
0.81 better than 81%
86.7 better than 79%
1.14 better than 83%
53% of 310 duels better than 62%
37% of 35 situations better than 47%
Dust 241
46% better than 30%
0.69 better than 26%
74.6 better than 20%
0.97 better than 29%
50% of 225 duels better than 46%
28% of 18 situations better than 23%
Anubis34
65% better than 87%
0.79 better than 72%
86.6 better than 77%
1.11 better than 76%
52% of 185 duels right on the average
40% of 25 situations better than 57%
Ancient24
63% better than 85%
0.83 better than 88%
88.9 better than 87%
1.20 better than 94%
57% of 115 duels better than 80%
33% of 15 situations better than 38%
Nuke12
25% -
0.68 -
72.4 -
0.90-
44% of 54 duels -
0% of 7 situations -
Cache4
25% -
0.78 -
84.3 -
0.99-
63% of 16 duels -
100% of 1 situations -
Inferno3
67% -
0.68 -
74.9 -
0.94-
32% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qlossu plays

Across 172 matches Qlossu averages K/R 0.77, ADR 82.9 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 34 matches. In 80 of 172 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 112 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. Qlossu loses the most ELO on Mirage (−68 ELO, win rate 51%). Things go best on Dust 2 (+55 ELO, win rate 46%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.3. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −514. Last 30 days: 21 matches, win rate 43%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.