Qlg6m6zmHq

Belarus
On FACEIT since 2020 307 matches tracked 85 matches in 30 days
ELO ▲ 161
3,271
30-day peak: 3,271
Rank EU ▲ 1,318 places
#2,656
Belarus #60 in Belarus
30 days · prev. #3,974 · best #2,637
Last updated:

How does Qlg6m6zmHq play?

Rating 0.99 (from 286 matches) K/R 0.71 ADR 79.2 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 286 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.99−0.08 · Ø 1.07 better than 18%
Pistol kills per match 3.0
Knife kills 10 in 295 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 31%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 25x 4K, 3 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.6 · Ø 3.8 better than 67%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +117
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.4
▼ Got worse
Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
77 matches · 58% win rate
In match 2 of the day −90 ELO
61 matches · 49% win rate
On Thursdays −50 ELO, win rate 50%

Qlg6m6zmHq loses the most ELO on Dust 2: −93 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
58% better than 62%
0.66 better than 11%
73.8 better than 13%
0.93 better than 10%
47% of 340 duels better than 20%
49% of 41 situations better than 74%
Ancient65
68% better than 88%
0.80 better than 70%
86.7 better than 72%
1.14 better than 75%
55% of 286 duels better than 64%
39% of 41 situations better than 51%
Nuke55
55% better than 37%
0.69 better than 15%
76.7 better than 21%
0.95 better than 11%
50% of 212 duels better than 30%
25% of 24 situations better than 17%
Anubis41
49% better than 29%
0.73 better than 38%
83.2 better than 57%
0.99 better than 25%
53% of 187 duels right on the average
19% of 21 situations better than 10%
Mirage41
41% better than 6%
0.68 better than 15%
76.5 better than 21%
0.93 better than 10%
43% of 131 duels better than 7%
26% of 23 situations better than 15%
Inferno12
58% -
0.71 -
80.3 -
0.97-
53% of 57 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qlg6m6zmHq plays

Across 295 matches Qlg6m6zmHq averages K/R 0.71 and ADR 79.2; the rating across the 286 rated matches is 0.99. Biggest strength: Headshot rate at 59%, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Ancient with a 68% win rate in 65 matches. In 97 of 286 matches the rating was 1.10 or higher (34%), in 127 it was below 0.90. In 220 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. Qlg6m6zmHq loses the most ELO on Dust 2 (−93 ELO, win rate 58%). Things go best on Ancient (+95 ELO, win rate 68%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: ELO +117. Got weaker: Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.4. Last 30 days: 85 matches, win rate 56%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.