Qiyarah

Netherlands
FACEIT verified FACEIT verified On FACEIT since 2018 322 matches tracked 47 matches in 30 days
ELO ▲ 3
3,190
30-day peak: 3,193
Rank EU ▼ 553 places
#3,852
Netherlands #22 in Netherlands
30 days · prev. #3,299 · best #3,299
Last updated:

How does Qiyarah play?

Rating 1.14 (from 211 matches) K/R 0.79 ADR 84.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 211 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.1 from the last 211
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 35x 4K, 3 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +5.4, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −51

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

1.04
AprMayJunJulAugSepOct

Best month: October 2026 with 1.04. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
59 matches · 56% win rate
On Anubis −103 ELO
33 matches · 45% win rate
On Wednesdays −17 ELO, win rate 49%

Qiyarah loses the most ELO on Dust 2: −140 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Vertigo
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 55%
0.81 better than 73%
87.0 better than 72%
1.16 better than 75%
57% of 215 duels better than 74%
39% of 31 situations better than 49%
Ancient42
55% better than 47%
0.78 better than 61%
84.5 better than 61%
1.10 better than 63%
53% of 152 duels right on the average
32% of 19 situations better than 32%
Anubis33
45% better than 18%
0.82 better than 78%
87.7 better than 79%
1.14 better than 73%
55% of 161 duels better than 64%
33% of 12 situations better than 36%
Cache30
50% better than 23%
0.82 better than 61%
86.7 better than 56%
1.14 better than 55%
50% of 113 duels better than 25%
22% of 9 situations better than 13%
Mirage23
61% better than 76%
0.75 better than 44%
81.1 better than 44%
1.03 better than 37%
54% of 110 duels better than 58%
40% of 10 situations better than 54%
Inferno17
76% better than 92%
0.81 better than 61%
82.2 better than 42%
1.15 better than 56%
55% of 49 duels better than 43%
38% of 16 situations right on the average
Vertigo7
57% -
1.00 -
109.4 -
1.43-
63% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qiyarah plays

Across 322 matches Qiyarah averages K/R 0.79 and ADR 84.2; the rating across the 211 rated matches is 1.14. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 108 of 211 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 151 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: October 2026 at 1.43. Qiyarah loses the most ELO on Dust 2 (−140 ELO, win rate 56%). Things go best in match 4 of the day (+170 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +170 ELO. Improved over the last three months: K/R +0.06, ADR +5.4, Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −51. Last 30 days: 47 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.