Qg8OOzn9OR

Christmas Island
On FACEIT since 2019 161 matches tracked 67 matches in 30 days
Last updated:

How does Qg8OOzn9OR play?

Rating 0.95 (from 111 matches) K/R 0.68 ADR 77.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.7
Zeus kills2 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +249
= Stayed the same
K/R at 0.68, ADR at 78.3
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.61
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
69 matches · 48% win rate
On Inferno −1 ELO
23 matches · 48% win rate

Qg8OOzn9OR loses the most ELO on Dust 2: −71 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
48% better than 38%
0.68 better than 22%
77.9 better than 35%
0.95 better than 22%
50% of 149 duels better than 42%
25% of 32 situations better than 18%
Ancient35
46% better than 29%
0.68 better than 19%
79.6 better than 39%
0.97 better than 29%
50% of 84 duels better than 43%
32% of 19 situations better than 33%
Inferno23
48% better than 35%
0.67 better than 23%
75.9 better than 27%
0.92 better than 17%
44% of 45 duels better than 10%
50% of 6 situations better than 79%
Cache11
45% -
0.73 -
84.2 -
1.02-
50% of 50 duels -
33% of 12 situations -
Mirage11
45% -
0.63 -
70.4 -
0.94-
52% of 23 duels -
57% of 7 situations -
Nuke6
50% -
0.63 -
76.3 -
0.85-
7% of 14 duels -
25% of 4 situations -
Anubis3
33% -
0.57 -
69.4 -
0.86-
40% of 15 duels -
0% of 3 situations -
Overpass3
67% -
0.82 -
86.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Qg8OOzn9OR plays

Across 161 matches Qg8OOzn9OR averages K/R 0.68 and ADR 77.8; the rating across the 111 rated matches is 0.95. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 42% headshots. The strongest map is Inferno with a 48% win rate in 23 matches. In 29 of 111 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 111 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Qg8OOzn9OR loses the most ELO on Dust 2 (−71 ELO, win rate 48%). Things go best on Ancient (+4 ELO, win rate 46%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Win rate +5 pp, ELO +249. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 78.3. Last 30 days: 67 matches, win rate 43%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.