Qetusia19

Georgia
On FACEIT since 2021 110 matches tracked
Last updated:

How does Qetusia19 play?

Rating 1.00 K/R 0.72 ADR 79.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Weakness
Last one alive

18% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so right on the average (47%).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 12x 4K, 3 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +59
= Stayed the same
K/R at 0.72, ADR at 80.0, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
20 matches · 40% win rate
On Anubis −48 ELO
23 matches · 57% win rate
On Mirage −33 ELO
38 matches · 42% win rate

Qetusia19 loses the most ELO on Dust 2: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Most kills in a match: 55 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 21%
0.71 better than 42%
79.5 better than 50%
0.99 better than 45%
53% of 175 duels better than 66%
22% of 18 situations better than 12%
Anubis23
57% better than 74%
0.77 better than 74%
83.3 better than 68%
1.07 better than 74%
56% of 125 duels better than 78%
33% of 12 situations better than 40%
Dust 220
40% better than 17%
0.64 better than 13%
73.1 better than 17%
0.91 better than 18%
43% of 95 duels better than 15%
14% of 7 situations better than 5%
Ancient12
42% -
0.71 -
78.7 -
0.99-
50% of 46 duels -
30% of 10 situations -
Cache10
50% -
0.78 -
81.5 -
1.14-
60% of 40 duels -
38% of 8 situations -
Inferno3
67% -
0.76 -
81.2 -
1.09-
40% of 10 duels -
0% of 1 situations -
Nuke3
67% -
0.69 -
77.9 -
0.97-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Qetusia19 plays

Across 110 matches Qetusia19 averages K/R 0.72, ADR 79.2 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 8 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 36 of 110 matches the rating was 1.10 or higher (33%), in 43 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Qetusia19 loses the most ELO on Dust 2 (−49 ELO, win rate 40%). Things go best in match 1 of the day (−99 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −99 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +59. Unchanged in recent months: K/R at 0.72, ADR at 80.0, Win rate at 47%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.