Qcore-Steppe
Name history of Qcore-Steppe
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Qcore-Steppe play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Strength38% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.20.
Damage per round (ADR)
Best month: March 2026 with 89.8. Last 3 months: 88.7 (at the start 84.4). Clearly above the average (80.7).
Share of headshot kills
Best month: March 2026 with 45%. Last 3 months: 41% (at the start 44%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 68%. Last 3 months: 65% (at the start 56%). Well above the average (50%).
Best month: February 2026 with 1,775.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Qcore-Steppe loses the most ELO on Mirage: −24 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.84 · Mirage
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How Qcore-Steppe plays
Across 70 matches Qcore-Steppe averages K/R 0.82 and ADR 85.7; the rating across the 20 rated matches is 1.20. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 14 of 20 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. Qcore-Steppe loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best in match 1 of the day (±0 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.04, ADR +4.3, Win rate +9 pp. Got weaker: Headshots −3 pp. Last 30 days: 20 matches, win rate 65%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.