Qcore-Steppe

Kazakhstan
On FACEIT since 2021 70 matches tracked 20 matches in 30 days
Last updated:

How does Qcore-Steppe play?

Rating 1.20 (from 20 matches) K/R 0.82 ADR 85.7 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 35% normal 0.90 to 1.09 15% weak 0.75 to 0.89 5% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 4.8
Zeus kills1 in 70 matches
Knife kills 3 in 70 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 4x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.3, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 60% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 53%

Qcore-Steppe loses the most ELO on Mirage: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 78%
0.85 better than 88%
86.8 better than 77%
1.59-
73% of 15 duels better than 99%
40% of 5 situations better than 57%
Dust 221
52% right on the average
0.82 better than 81%
85.5 better than 70%
1.24-
54% of 24 duels better than 65%
0% of 4 situations better than 1%
Inferno8
63% -
0.85 -
88.8 -
1.09-
44% of 9 duels -
100% of 1 situations -
Ancient6
83% -
0.70 -
81.2 -
1.03-
42% of 19 duels -
50% of 2 situations -
Anubis4
50% -
0.73 -
80.3 -
0.68-
100% of 1 duels -
50% of 2 situations -
Nuke3
33% -
0.81 -
88.1 -
1.29-
67% of 9 duels -
33% of 3 situations -
Overpass3
67% -
0.84 -
82.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Qcore-Steppe plays

Across 70 matches Qcore-Steppe averages K/R 0.82 and ADR 85.7; the rating across the 20 rated matches is 1.20. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 14 of 20 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. Qcore-Steppe loses the most ELO on Mirage (−24 ELO, win rate 60%). Things go best in match 1 of the day (±0 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.04, ADR +4.3, Win rate +9 pp. Got weaker: Headshots −3 pp. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.